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Old November 8th, 2005, 07:37 PM
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Artur Artur is offline
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Default Re: Some suggestions for SPMBT / SPWW2


There is one gamey tactic that could be fixed. What do you think of making units be able to pop smoke JUST if they did not move in the current turn? Fireing smoke with tanks' main guns would be an exception of course.

The cote wich does the turret turning into the movement direction could be taken out.

Dense forest terrain could be implemented. In most cases armor is NOT able to go through the woods yet in SP they can. (See how Combat Mission solves that.)
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Old November 8th, 2005, 08:06 PM
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Pyros Pyros is offline
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Default Re: Some suggestions for SPMBT / SPWW2

Artur,

The game is great and we haven't yet understand its full potentials...

Try this:

1.Action:
Add rough terrain on a hex. Then on top of it add forest.
Result:
Your armor won't be able to travel with more than 1-2 speed inside the forest.

2. Action:
Add impassable terrain on a hex. Then on top of it add forest.
Result:
Your armor won't be able to enter the forest hex.

Concerning smoke, in modern battlefields, smoke is not an issue of great importance
In post WW2 battlefields it could be an issue, but I don't think that to throw several smoke grenades would require more than 30-45 seconds?

cheers,
Pyros

p.s How about consuming two or three actions (shots) for using a smoke grenade? Would this simulate better the required time for creating an effective field of smoke cover? (don't get any ideas, I am joking )
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Old November 9th, 2005, 12:17 PM

Cameronius Cameronius is offline
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Default Re: Some suggestions for SPMBT / SPWW2

Quote:
Artur said:

There is one gamey tactic that could be fixed. What do you think of making units be able to pop smoke JUST if they did not move in the current turn? Fireing smoke with tanks' main guns would be an exception of course.
In a ten man squad usually only the squad leader and perhaps 1 or 2 others will carry the smoke grenades. The Leader will usually control their use and pop them himself. Leaving the nine others free to fire and/or move. The 1 point penalty for using smoke is quite realistic, IMHO.
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