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  #1  
Old November 16th, 2005, 12:19 PM
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Default Upgrades

On Upgrading ships, write down the cost of each upgrade the first time you do it. Go to the ship screen, show orders and sort by Ship class, then orders. All the upgrade orders will then at one location in the list. It makes it easy to count and multiply even if there are upgrades at multiple locations.

Check out the turn order to see what comes first, but I am pretty sure that Maintanace, resource conversion and gifts/trades come first, then upgrades, then production and building.

According to what you are upgrading make sure you are mineral bound. Vast engine, SM, or PPB upgrades can really suck down the Radioactives... Even more than you expect. Production later in the turn will then cover up the lack.
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Old November 16th, 2005, 05:14 PM

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Default Re: Upgrades

Quote:
Parasite said:
On Upgrading ships, write down the cost of each upgrade the first time you do it. Go to the ship screen, show orders and sort by Ship class, then orders. All the upgrade orders will then at one location in the list. It makes it easy to count and multiply even if there are upgrades at multiple locations.

Check out the turn order to see what comes first, but I am pretty sure that Maintanace, resource conversion and gifts/trades come first, then upgrades, then production and building.

According to what you are upgrading make sure you are mineral bound. Vast engine, SM, or PPB upgrades can really suck down the Radioactives... Even more than you expect. Production later in the turn will then cover up the lack.
Thanks for the advice, I have been working at building my resource storage and production. Where I think I have been caught out is converting too much Radioactive or Organic resources into Mineral resources, leaving myself short of the Radioactive and Organic resources. It would be great to have an upgrade cost tele in the Ship screen.
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Old November 29th, 2005, 06:23 PM
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Default Wish List for SE5

This was proboably listed a million times already but from most important to least important:

1. Better AI (possibly upgradable/patchable through a learning algorythm like in galactic civilizations)

2. More interesting research tree (something like Master of Orion 3 or Civ 4), just not like lasers 1, lasers 2, but maybe lasers, then phasers, then quark gun, etc. Also have an option for your empires, like in MOO3, which determines how many techs are available to your empire to research (forcing you to trade for and steal techs from other empires).

3. Better graphics, and possibly combat using fleets, rather than moving one ship at a time, you move one fleet at a time, with damage being assigned just like in normal SE4, but to individual ships within a fleet.

4. More lucky specials (which is a selectable option when configuring the galaxy), lucky planet specials, lucky tech specials (on planets or a random event, or you get the option to buy them using resources).

5. Rare resources that can only be found on certain planets, which are used to build the most powerful weapons. This will force people into war or trade for those rare resources.

6. Ship and system heros like in MOO2.
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Old November 29th, 2005, 10:15 PM
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Default Re: Wish List for SE5

Warshed, I think you posted this in the wrong thread. Looks like SE5 wishlist stuff.
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Old December 1st, 2005, 03:46 AM
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Default Re: Wish List for SE5

ohhh damn sorry. I hope it can be removed. I thought I clicked on the right thread. I guess not.
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Old December 1st, 2005, 03:15 PM
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Default Re: Upgrades

With regard to upgrades, I believe the total of resources available for upgrades also does not include points reclaimed from recycled facilities in the same turn. I sometimes keep track of retrofit expenses with Excel, and I got burned one time when I was retrofitting down to (almost) the last mineral in storage.
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