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November 16th, 2005, 10:32 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Length of games.
I don't anymore James,theres no point in it. The game(demo) doesn't last long enough. I mean you need to get back to base before times up,so usually by the time you have some goods on your your ship and feel good about maybe fighting,your boss is telling you not to forget to come home on time.
I generally look at the small map,plan out a course of action,avoiding the nebulas(to much time it takes to go through)and stick to it,avoiding enemy fleets.
If I was lucky enough to get good equipment right away,then maybe I might think about taking them on,but that doesn't usually happen.
It's really all about collecting as much stuff as you can to get the highest score.
In my last game, I got a lot of upgrades that where highly rated,but it was close to the home planet as I was headed back with days rapidly running out.
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November 17th, 2005, 08:54 PM
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Sergeant
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Join Date: Feb 2000
Posts: 276
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Re: Length of games.
Sounds like you are getting the hang of it, then. 
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November 22nd, 2005, 05:41 PM
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Corporal
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Join Date: Oct 2003
Location: Kirkland, WA
Posts: 187
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Re: Length of games.
Btw, the Weird Worlds demo is essentially SAIS for free -minus a boss, the combat simulator and a couple of the alien races.
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November 23rd, 2005, 10:16 PM
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Private
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Join Date: Nov 2005
Posts: 3
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Re: Length of games.
Also, make sure that you have the game set to "pause" when you're orbiting stars so that the game doesn't fly by *too* fast. One of the things I did when I got alot of cool stuff later on in the game was to just say screw the return order. After getting owned a few times, getting revenge was more important than getting back to the base on time. Once I still managed to get a good score, despite being late, because I amassed enough goodies.
If you find the hyperdrive, definatly take and equip...ASAP!
You can travel the galaxy "Star Wars" style, so there's no where you can't get to quickly. With this, you'll rule!
Hey, Ripcord...in the full game, is there a way to adjust the time limits to make them later, or just remove them?
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December 1st, 2005, 03:16 AM
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Private
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Join Date: Dec 2005
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Re: Length of games.
"Hey, Ripcord...in the full game, is there a way to adjust the time limits to make them later, or just remove them? "
I'm very interested in this as well.
It's got great art and a lot of cool looking stuff, but I don't know if i want to purchase the game if there is no non-timed game mode.
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December 1st, 2005, 07:12 AM
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Corporal
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Join Date: Oct 2005
Posts: 70
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Re: Length of games.
You can certainly mod the game to increase the time limits if you so wish.
Simply change the values of "TIME" under each "MAPSIZE" definition in the distribution.ini file to be the desired number of years.
I would maintain that part of the challenge (and hence enjoyment) of the game comes from determining how to best travel so as to do as much as possible and still return within the specified timespan.
You might get short-term satisfaction from a limitless (or effectively limitless) game, but the long-term appeal of playing will most likely be significantly lessened by such a change, IMHO.
So... make such changes at your own risk 
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December 2nd, 2005, 02:31 AM
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Private
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Join Date: Dec 2005
Posts: 2
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Re: Length of games.
Ah, good to know.
Thanks.
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