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November 19th, 2005, 08:31 PM
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Re: New Map: Neopangea
You're right, of course, and the "small" version is incoming...
Maybe half the original size.
Thanks for the answer!
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November 20th, 2005, 01:20 AM
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Re: New Map: Neopangea
Couple of little things:
1. No Pacific wrap-around? (unless to add it would force the inter-polar wrap which wouldn't be good)
2. If some provinces have set names, they all should. If I had that kind of creativity I'd go into the editor and come up with names for those nondescript provinces myself...
<begin section added later>
Those provinces that do have set names actually have well picked ones, which makes the random-named ones all the more disappointing. For instance, in Europe there's Ibri (Iberia), Sude (Sweden), Fine (Finland), Polemagne (Greater Poland-- nice pick!) but the province for France/Germany in the test match I started came out Silbermark, one of the random name series. Oops.
<end added section>
Still looking...
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November 20th, 2005, 06:43 AM
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Re: New Map: Neopangea
1-A Wrap around is almost ready, and incoming (with north and south strips to prevent inter polar teleportation).
Too bad there is no "East/West wrap around" option...
2-The provinces names... In 200 million years, things change, you know... (that's the official version. The truth is that I was really impatient to show the work of some months. And find 360 names that sound and thematical... I think I was under a strong "Sloth" Dominion at this point  .
So I wrote the more obvious, and convinced myself with the "in 200 million years, things change" theory...
But I think I'll have to finish my work, and it will be done!
3-I'll also write a special script for some provinces. There is one special province for each sort of magic (the giant skull=death, silicon valley=earth, Evrest=air...), and there will be a fixed strong site (level 3 or 4) in each, protected by a special independant army.
Thanks a lot for your advice and help!
edit: And the visual?! Is it nice looking? Things to change?
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November 20th, 2005, 07:36 PM
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Re: New Map: Neopangea
OK, the wrap-around map is downloadable, and replaces the older version.
You can find it by clicking on the link "neopangea" in the first post of this thread.
Always 7Mo...
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November 21st, 2005, 06:19 PM
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Re: New Map: Neopangea
Quote:
Tnahcem said:
1-A Wrap around is almost ready, and incoming (with north and south strips to prevent inter polar teleportation).
Too bad there is no "East/West wrap around" option...
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There isn't? There's something for the Dom3 wishlist...
Quote:
2-The provinces names... In 200 million years, things change, you know... (that's the official version. The truth is that I was really impatient to show the work of some months. And find 360 names that sound and thematical... I think I was under a strong "Sloth" Dominion at this point .
So I wrote the more obvious, and convinced myself with the "in 200 million years, things change" theory...
But I think I'll have to finish my work, and it will be done!
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Take your time... not critical but adds to the feel.
Quote:
3-I'll also write a special script for some provinces. There is one special province for each sort of magic (the giant skull=death, silicon valley=earth, Evrest=air...), and there will be a fixed strong site (level 3 or 4) in each, protected by a special independant army.
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I like. I LII-II-IIKE. (May I suggest having a Stone Idol on one of the special defenders of Black Stone?)
Quote:
edit: And the visual?! Is it nice looking? Things to change?
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Neat stuff all around. One other very peculiar thing though: Zoom out too far and the image grays out like there's some sort of cloud bank obscuring the whole place and you've gone right through it. This effect also grays out the "zooming in on battle province" graphic until you're almost right there.
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November 21st, 2005, 08:18 PM
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Re: New Map: Neopangea
Thank you so much for your precious advices!
Don't know if you downloaded it, but the "wrap around thing" is on line, and replaces the ancient version (it's far much fun to play, and give more mobility to no amphibian nations).
No there is no "east/west" wrap around version. I draw some big strips at extrem north and south to make all players easy understand that they can't teleport armies from pole to pole. (wow!! don't know if this sentence IS english, but I'm proud of it!  )
In the wrap around version, all north america's provinces are given original names. The rest of the world is following...
For the Stone Idol, it's a cool idea I will use!
At last, I saw that strange cloud covering my world...
Maybe some radioactiv phenomen, or alien experiment.
It's the first time I see that dirty thing... Why did it hapen to me!! Why!!
Thanks again!
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November 22nd, 2005, 03:28 PM
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Re: New Map: Neopangea
Thank you, I appreciate the work you have done to make this map. The way you chose to do a 1-way wrap around works well I think. I have tried the same thing and just used a slightly thicker black band at the "poles".
I have a couple of neighbor questions, just from looking it over:
- #194 should probably be nostart since it has only 1 land neighbor (I ended up starting there); also should that neighbor be #222 or is #207 what you wanted?
- #96 islands should probably neighbor the ocean #79
- does #229 neighbor #172 intentionally, like you want the river to connect them?
- #171 neighbors all 3 of the WaShinTon waters? AND #235 and #243?
- #240 neighbors #221 Wa water, but there is a solid red map border?
Edit: also, I forgot to mention, the image unzipped as neopangeaWA.TGA and it is case sensitive on some boxes, so make it neopangeaWA.tga for the next one.
Sill
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November 22nd, 2005, 03:47 PM
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Re: New Map: Neopangea
Copy!!
All those errors will be fixed in a few hours...
With maybe the "special provinces script"...
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