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October 8th, 2001, 04:07 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Any more bug reports?
quote: Originally posted by Atrocities:
7. AI does not use the OBSOLETE function, therefore its ship roaster que is huge.
9. AI does not use "Avoid System" and often will loose ship after ship to a black hole.
10. AI will only construct ships of the highest type, ie once Battleships have been discovered, that is all they will build. They do not build ships of other classes once a new class is discovered.
[This message has been edited by Atrocities (edited 08 October 2001).]
Regarding 7: It does for me. No problem here.
Regarding 9: That's because a black hole system is not per se a "avoid system". You have to manually set it to be so (and the Ai, of course, never does).
Regarding 10: It's not a bug, it's a feature.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 8th, 2001, 05:17 PM
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Corporal
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Join Date: Jan 2001
Location: Riverside,Ca,USA
Posts: 90
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Re: Any more bug reports?
I agree with Atrocities. Even when you toggle "Avoid System" it only partially works. Colony ships and Transports avoid the system while warships merrily destroy themselves. I often bulid a few scouts and put them on autopilot. I dread it when a black hole winds up close by. Eventually all the scout will die unless I untoggle them and micromanage the exploration they could do. If a black hole is not found they do a great job sometimes Lasting most of the way through the game.
Another possible bug I and others have encountered on PBW(Simo Bug?) is phantom ministers. Ships/Fleets get orders you never gave or refuse your orders.(No Intel) Not all your forces just a handfull now and again. Also I have noticed that this is happening with research. It untoggles Repeat Project and fills out the research list with its own projects. Both instances the ministers were never toggled or ships/fleets put under comp control. It seem that if you activate all ministers and deactivate all ministers things go back to normal for a while. Of course this doesn't help when an experienced fleet is guarding a warpoint, disbands, then scatters in several directions.
__________________
I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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October 8th, 2001, 06:07 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Any more bug reports?
1.) If your empire reached the "maximum units in space" limit, you are unable to launch fighters during combat and they are therefore almost completely useless...
except for...
2.) In ground combat it is impossible to take over a planet if fighters remain on the planet.
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October 8th, 2001, 06:10 PM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: Any more bug reports?
Atrocities wrote:
"1. Stratigy "Capture Planet" does not work when fully loaded troop transports are present in the fleet."
In my experience this works very well!
"6. AI expands too rapidly."
What do you mean by this???
[This message has been edited by Q (edited 08 October 2001).]
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October 8th, 2001, 06:10 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
Posts: 409
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Re: Any more bug reports?
The "Use Component" command does not work with fleets, even if all the ships have the component installed. This makes the Emergency Propulsion Pod useless as a quick get-away device.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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October 8th, 2001, 06:13 PM
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Corporal
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Join Date: Jan 2001
Posts: 83
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Re: Any more bug reports?
Handling resupply:
- the resupply minister will work for fleets only, didn't work when I tried it for individual ships
Attacking:
- the "attack" order does not work in sim. games if any ministers (e.g. resupply) are on for a ship/fleet.
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October 8th, 2001, 06:26 PM
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Private
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Join Date: Dec 2000
Location: Minneapolis, MN, USA
Posts: 36
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Re: Any more bug reports?
Didn't someone report that some of the Cultural modifiers do not work, nameley Space Combant and one other. Racial modifiers work.
(Just noticed this was fixed in 1.45) Disregard.
[This message has been edited by Commander G2 (edited 08 October 2001).]
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