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  #1  
Old October 8th, 2001, 05:17 PM

Rich04 Rich04 is offline
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Default Re: Any more bug reports?

I agree with Atrocities. Even when you toggle "Avoid System" it only partially works. Colony ships and Transports avoid the system while warships merrily destroy themselves. I often bulid a few scouts and put them on autopilot. I dread it when a black hole winds up close by. Eventually all the scout will die unless I untoggle them and micromanage the exploration they could do. If a black hole is not found they do a great job sometimes Lasting most of the way through the game.

Another possible bug I and others have encountered on PBW(Simo Bug?) is phantom ministers. Ships/Fleets get orders you never gave or refuse your orders.(No Intel) Not all your forces just a handfull now and again. Also I have noticed that this is happening with research. It untoggles Repeat Project and fills out the research list with its own projects. Both instances the ministers were never toggled or ships/fleets put under comp control. It seem that if you activate all ministers and deactivate all ministers things go back to normal for a while. Of course this doesn't help when an experienced fleet is guarding a warpoint, disbands, then scatters in several directions.
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  #2  
Old October 8th, 2001, 06:07 PM
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Default Re: Any more bug reports?

1.) If your empire reached the "maximum units in space" limit, you are unable to launch fighters during combat and they are therefore almost completely useless...
except for...
2.) In ground combat it is impossible to take over a planet if fighters remain on the planet.
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  #3  
Old October 8th, 2001, 06:10 PM
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Default Re: Any more bug reports?

Atrocities wrote:
"1. Stratigy "Capture Planet" does not work when fully loaded troop transports are present in the fleet."
In my experience this works very well!

"6. AI expands too rapidly."

What do you mean by this???

[This message has been edited by Q (edited 08 October 2001).]
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  #4  
Old October 8th, 2001, 06:10 PM

CW CW is offline
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Default Re: Any more bug reports?

The "Use Component" command does not work with fleets, even if all the ships have the component installed. This makes the Emergency Propulsion Pod useless as a quick get-away device.
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Old October 8th, 2001, 06:13 PM

Aub Aub is offline
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Default Re: Any more bug reports?

Handling resupply:

- the resupply minister will work for fleets only, didn't work when I tried it for individual ships

Attacking:

- the "attack" order does not work in sim. games if any ministers (e.g. resupply) are on for a ship/fleet.
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  #6  
Old October 8th, 2001, 06:26 PM

Commander G2 Commander G2 is offline
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Default Re: Any more bug reports?

Didn't someone report that some of the Cultural modifiers do not work, nameley Space Combant and one other. Racial modifiers work.

(Just noticed this was fixed in 1.45) Disregard.



[This message has been edited by Commander G2 (edited 08 October 2001).]
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  #7  
Old October 8th, 2001, 06:40 PM

Commander G2 Commander G2 is offline
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Default Re: Any more bug reports?

Biggest Bug in my Opinion for Simultaneous Games:

Movement in Player Ordinal Number. This gives a tremendous advantage in Warp Point conflicts. Automatic First Fire for lower ordinal position. These needs to at least be randomized.

Alternating/Incremental Movement/Firing would be better. Simultaneous movement and fire would be better, but that would undoubtably be much hard to program as damage would have to be deferred.



[This message has been edited by Commander G2 (edited 08 October 2001).]
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