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November 21st, 2005, 03:11 AM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
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Re: The Patch!
Turns out my backed up Path.txt file was no longer valid, but when I put "Mods\" in front of the existing directory pointer, it worked. Now all I have to do is locate why my WP's graphics are garbled (and why the game crashes with a violation error when I click on one).
Code:
Access violation at address 00489D92 in module 'se4.exe'. Read of address 00000004
But at least the mod is now working, so I'll prolly just rebuild some maps and start another game. Thanks for the info/assist 
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
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November 21st, 2005, 03:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: The Patch!
You need to reinstall Image Mod. Deluxe probably overwrites the mini files (like Planets.bmp). Probably no need to make new maps.
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November 21st, 2005, 03:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: The Patch!
It shouldn't crash though...
It should just come up with an error about files not found, and leave the space blank 
__________________
Things you want:
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November 21st, 2005, 12:57 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: The Patch!
Deluxe did not overwrite my Components.bmp... haven't checked the other minis...
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The Ed draws near! What dost thou deaux?
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November 21st, 2005, 01:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: The Patch!
Missing Planets.bmp minis causes the weird sector object image screwups and access violations upon selection that he is experiencing. Not all access violations lead to a crash.
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November 22nd, 2005, 02:21 AM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
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Re: The Patch!
Well, I decided to start a new game using the original map. i got the same error upon entering the game (wrong images for warp points and some other objects, and the access violation error when clicking that sector). I then created a fresh map (using the same mod setup), and the game is playing just fine.
As for the minis, I had updated my planet/combat/facility/event/component imagepacks immediately after installing the patch (and also updating the settings.txt file in the mod folder with the music changes).
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
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November 22nd, 2005, 11:33 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: The Patch!
I just installed the patch last night and it did not overwright the comps, planets, facilities, or weapon pics. I think FQM 2.10 broke save games and maps, did you update that recently?
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November 22nd, 2005, 04:39 PM
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Corporal
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Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: The Patch!
That was the mod that the maps were originally built with. Like I said, not a huge issue, and I'm starting a new game anyways 
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech
My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+
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