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Old November 21st, 2005, 03:28 AM

RedRover RedRover is offline
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Default Re: What it will take for me to purchase Dom III

Thought I'd throw in another word here.

I find, as I discover various game exploits and work-arounds, that the vanilla SP game does tend to fade with time. At these times, a break from play, fiddling with mods, cranking the difficulty in various ways, and occasionally using self-imposed house rules that rely on personal discipline all work to freshen things up for me.

I've also been advancing myself slowly enough that I have barely scratched the surface of Impossible level play, and extremely low-magic play with nonstandard victory conditions. Perhaps Forum-based cooperation would be another avenue for investigation.

I have great expectations for Dom 3, especially when receiving news like the fact the AI will definitely build forts in the new edition. I have full confidence that the devs will be giving us significant advances and greatly extended play in the product to come.

As for this particular thread, perhaps we might shift to a new thread titled:

"What it will take for me to continue playing Dom II."

Perhaps the ball might be started rolling by Arralen, who voiced specific concerns here, or by Zen, who has taken one of the most significant steps toward addressing this issue with the Conceptual Balance mod.

Takers?
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Old November 23rd, 2005, 04:24 PM

boltcutter boltcutter is offline
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Default Re: What it will take for me to purchase Dom III

A suggestion on Dom III:

If my guy with the 2-handed flail loses an arm, could he have a backup dagger for when I throw him into the maw of battle again? Because seeing a guy in Ulm's finest platemail attacking with "Fist" is just pathetic.
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