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November 21st, 2005, 04:15 AM
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Captain
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Join Date: Nov 2003
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Re: Carrier Battles Mod
So how many games have you guys run with this mod? Still tweaking it? Happy with it? What?
T
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November 21st, 2005, 01:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Carrier Battles Mod
I have 6 running games in my PBW list, plus another being run by someone else that I know of.
There two more that are waiting for CBdeluxe before they start.
And at least three have finished already.
The basic idea of the mod is solid, but there are balance tweaks and new features still being playtested in v1.3 version games.
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November 21st, 2005, 07:29 PM
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Captain
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Re: Carrier Battles Mod
What are the chances that some of the games are going to be upgraded to deluxe?
Kana
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November 21st, 2005, 07:53 PM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
CB#7 and #8 will be, since they are still early, and antimissile missiles will be great fun to use.
I'll have to look at CB#6, as I'm not sure how far along it is.
The new games wil be pure deluxe, and will be using the new missile system.
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November 22nd, 2005, 10:53 AM
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Sergeant
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Re: Carrier Battles Mod
I'd recommend with CB#8 that you make the change soon, In my case I'd not like to be surprised with chages to the assumptions and analysis that have lead me to my investment decisions for ship construction and R&D efforts.
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November 22nd, 2005, 11:24 AM
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Shrapnel Fanatic
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Re: Carrier Battles Mod
Switching to deluxe would not affect your research or ship designs much.
I can't switch the missile system, for example.
However I can enable the anti-missile missile components that have been sitting in components.txt for about 3 months now, just waiting. 
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November 22nd, 2005, 02:26 PM
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Sergeant
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Re: Carrier Battles Mod
I've been wondering when those would be made active.
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