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November 21st, 2005, 02:25 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Known Bugs
I just experienced the following:
- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.
- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.
- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.
Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.
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Slick.
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November 21st, 2005, 07:39 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Known Bugs
Quote:
Slick said:
I just experienced the following:
- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.
- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.
- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.
Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.
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Looks like you had a dyslexia attack there.  I think you mean it is treated like a space yard instead of like a repair bay since repair bays do in fact work while cloaked. It would be nice if repair by SYs was allowed while cloaked. It's only consistent with repair bays working while cloaked.
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November 21st, 2005, 07:51 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Known Bugs
Two possible bugs..
1. Sometimes the Log Report does not show up after a turn has been processed. (FTR, the ALL tab is selected)
2. During tactical combat, if its your turn and you choose to "Resolved Combat" you will loose your turn. The Game will automatically skip your turn. (So make your turn manually first then set to "Resolve Combat".
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 21st, 2005, 07:58 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Known Bugs
Quote:
Baron Munchausen said:
Quote:
Slick said:
I just experienced the following:
- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.
- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.
- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.
Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.
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Looks like you had a dyslexia attack there. I think you mean it is treated like a space yard instead of like a repair bay since repair bays do in fact work while cloaked. It would be nice if repair by SYs was allowed while cloaked. It's only consistent with repair bays working while cloaked.
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Actually, it loses its SY abilities while cloaked, leaving only the repair abilities.
It thus acts like a mere repair bay while cloaked.
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November 21st, 2005, 11:37 PM
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General
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Re: Known Bugs
But what he says is that it didn't repair while it was cloaked.
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November 22nd, 2005, 12:05 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: Known Bugs
Quote:
Baron Munchausen said:
Quote:
Slick said:
I just experienced the following:
- I had a ship (BB) with an Emergency Propulsion Pod V, Spaceyard III, and Stealth Armor III, among other components.
- Simultaneous movement. I cloaked the ship, "used" the EPP and ordered a movement which was > the total movement including bonus from the EPP.
- On the next turn, I checked out the ship. It was still cloaked (spaceyard icon changed to repair icon as expected), but the EPP was still "destroyed". i.e. it wasn't repaired by the spaceyard.
Conclusion: Bug. An EPP (see also Emergency Suppy Pod) is supposed to be repaired by a spaceyard, but it won't be repaired if the SY is on a cloaked ship because the SY is treated like a repair bay instead of a SY.
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Looks like you had a dyslexia attack there. I think you mean it is treated like a space yard instead of like a repair bay since repair bays do in fact work while cloaked. It would be nice if repair by SYs was allowed while cloaked. It's only consistent with repair bays working while cloaked.
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I said it the way I meant it. I understand the way cloaked spaceyards work. Maybe it is just a wording thing, but from history.txt:
Version 1.42:
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14. Changed - You cannot repair an Emergency Propulsion Pod or an Emergency Resupply Pod without a space yard being present.
...
Either the intent was as written above, in which case the EPP should be repaired, or the intent was as I observed, in which case the wording above is inaccurate and should read "...without an uncloaked space yard being present."
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Slick.
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