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October 9th, 2001, 07:29 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Any more bug reports?
quote: Regarding 7: It does for me. No problem here.
Regarding 9: That's because a black hole system is not per se a "avoid system". You have to manually set it to be so (and the Ai, of course, never does).
Regarding 10: It's not a bug, it's a feature.
Thanks Mephisto  if 10 is a feature, would it be possible to (oops about to break the rule of this thread)*WARNING* possible to make it so that this feature and others like it can be editied easily for those of us who lack the fine skill of AI editing? In other words a "Out of Game Settings and Other Editor."
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New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 9th, 2001, 07:51 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Any more bug reports?
quote: Originally posted by Atrocities:
Thanks Mephisto if 10 is a feature, would it be possible to (oops about to break the rule of this thread)*WARNING* possible to make it so that this feature and others like it can be editied easily for those of us who lack the fine skill of AI editing? In other words a "Out of Game Settings and Other Editor."
It would be great to call ship names instead of ship classes. But I think we have to wait for SE5 for this to happen.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 9th, 2001, 09:14 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Any more bug reports?
quote: Originally posted by CW:
Fleets in simulator, please fix!
One more thing that I want to mention, can't really call this a bug but currently seekers self-destruct as soon as the target ship is destoryed. In my opinion that's not very logical. Self-destructing them would do you no good, if I'm the weapon designer I'd make them keep flying straight for no purpose other than to distract PD fire.
No, make them lock onto the nearest enemy target. (eg, the Dauntless Guidance System from MOO2.)
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...can you and your associates arrange that for me, Mr. Morden?
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October 10th, 2001, 08:37 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Any more bug reports?
okay, to steer this back on topic from the wishlist, i have another actual bug.
there are still integer overflows in large combats. perticularly sphereworlds. Load a sphereworld with weapon platforms packing (1) nothing but phased shields OR (2) nothing but crystal armor and one P.S. per plat OR (3) nothing but organic armor
and you will get an error when it takes damage. when i tried number 1, i got the error before combat had even begun. me thinks this needs fixing. even if most people dont build sphereworlds or ringworlds, people might want to use them for starting positions in a scenario game or a max tech game.
edit: not to insinuate that my bugs are better than anyone elses, or anything like that.. to expand on the above, i get the same integer overflow error when stationing 1000 fighters on a sphereworld too.. im sitting here with the simulator trying to figure out how to maximize the defenses on one, and i cant seem to do it without crashing the game. I have basically given up and im trying to figure out how to use all of the cargo space, if even on suboptimal defenses, and i cant seem to do that without causing a crash either.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
[This message has been edited by Puke (edited 10 October 2001).]
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 10th, 2001, 04:41 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Any more bug reports?
I just encountered a bug that I don't think has been posted before. (Either that or I need to get more sleep at night.)
If a computer controlled race does not have a design name file specified, the designs that are generated are "Design nn". This works fine. However, if there are two computer controlled races without a design name file specified, the designs for both get the same "Design nn" names and show up in the design lists for both races.
You can test this be starting a new game with 3 races. The first is your human controlled race. Create the second and third races using Add New and set them to computer control but do not specify a design file. Run a turn, then set the computer races to human control and look at the designs they have created. You will see some of the other race's ships in each race's design lists.
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Ursoids of the Galaxy, unite!
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October 10th, 2001, 05:01 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: Any more bug reports?
Dragonlord's comments made me review my test map more closely. He's right, putting multiple start points in one system doesn't work. I thought it had because I only looked at my own starting system, and not the AIs'. (And had misremembered which worlds I'd marked in my start system, too) Not only doesn't it work, but the multiple start points will override the "Can't start in same system" setting in the Set-Up screen, as well.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 10th, 2001, 06:06 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Any more bug reports?
to add on to AKs comments, this is a problem. not only what he said, but if two empires design a ship with the same name, it will (sometimes) show up on both their design lists. in multiplayer games, this is stopped because it will not let you use a name if someone else has it, but if you both design it on the same turn then it will cause the problem.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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