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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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  #1  
Old November 21st, 2005, 08:18 PM

Tnahcem Tnahcem is offline
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Default Re: New Map: Neopangea

Thank you so much for your precious advices!
Don't know if you downloaded it, but the "wrap around thing" is on line, and replaces the ancient version (it's far much fun to play, and give more mobility to no amphibian nations).

No there is no "east/west" wrap around version. I draw some big strips at extrem north and south to make all players easy understand that they can't teleport armies from pole to pole. (wow!! don't know if this sentence IS english, but I'm proud of it! )

In the wrap around version, all north america's provinces are given original names. The rest of the world is following...

For the Stone Idol, it's a cool idea I will use!

At last, I saw that strange cloud covering my world...
Maybe some radioactiv phenomen, or alien experiment.
It's the first time I see that dirty thing... Why did it hapen to me!! Why!!


Thanks again!
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  #2  
Old November 22nd, 2005, 03:28 PM

silhouette silhouette is offline
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Default Re: New Map: Neopangea

Thank you, I appreciate the work you have done to make this map. The way you chose to do a 1-way wrap around works well I think. I have tried the same thing and just used a slightly thicker black band at the "poles".

I have a couple of neighbor questions, just from looking it over:
- #194 should probably be nostart since it has only 1 land neighbor (I ended up starting there); also should that neighbor be #222 or is #207 what you wanted?
- #96 islands should probably neighbor the ocean #79
- does #229 neighbor #172 intentionally, like you want the river to connect them?
- #171 neighbors all 3 of the WaShinTon waters? AND #235 and #243?
- #240 neighbors #221 Wa water, but there is a solid red map border?

Edit: also, I forgot to mention, the image unzipped as neopangeaWA.TGA and it is case sensitive on some boxes, so make it neopangeaWA.tga for the next one.

Sill
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  #3  
Old November 22nd, 2005, 03:47 PM

Tnahcem Tnahcem is offline
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Default Re: New Map: Neopangea

Copy!!

All those errors will be fixed in a few hours...
With maybe the "special provinces script"...
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  #4  
Old November 22nd, 2005, 05:26 PM
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Kristoffer O Kristoffer O is offline
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Default Re: New Map: Neopangea

The gray map might be a result of alpha channel in the map. Remove transparity if there is any.

Beautiful map by the way
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Old November 22nd, 2005, 07:28 PM

Tnahcem Tnahcem is offline
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Default Re: New Map: Neopangea

I FOUND THE SOLUTION OF THE GRAY FOG MYSTERY!!
(Thanks to silouhette ).

You only have to change the extension of the TGA file:
Replace the ".TGA" by a ".tga". That's all...
I changed it, and the version you can download is "Fog-Free".

The script V1.1 is also online, with a lot of neighbor-problems solved. (Again, thanks to Sil).



And I'm so pleased you liked this map, Kristoffer ...
Don't hesitate to put it on the Illwinter site if it deserves it
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Old December 3rd, 2005, 01:26 PM
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Default Re: New Map: Neopangea

It deserves a place on the illwinter site. Problem is I rarely update it nowdays
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  #7  
Old December 3rd, 2005, 04:44 PM

Tnahcem Tnahcem is offline
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Default Re: New Map: Neopangea

By the way... Maybe somebody already asked it, but will the DomII maps be usable in DomIII??

(I have another idea of map, so i just want to know if I have to wait or not )
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  #8  
Old December 21st, 2005, 02:59 AM
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Cainehill Cainehill is offline
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Default Re: New Map: Neopangea


Pretty nice set of maps, albeit I think they aren't suited for play with aquatic nations - way too much water compared to land. Still - very handsome, and if aquatic nations aren't allowed, there are lots of nice chokepoints until nations can get into the water.
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