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October 10th, 2001, 08:37 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Any more bug reports?
okay, to steer this back on topic from the wishlist, i have another actual bug.
there are still integer overflows in large combats. perticularly sphereworlds. Load a sphereworld with weapon platforms packing (1) nothing but phased shields OR (2) nothing but crystal armor and one P.S. per plat OR (3) nothing but organic armor
and you will get an error when it takes damage. when i tried number 1, i got the error before combat had even begun. me thinks this needs fixing. even if most people dont build sphereworlds or ringworlds, people might want to use them for starting positions in a scenario game or a max tech game.
edit: not to insinuate that my bugs are better than anyone elses, or anything like that.. to expand on the above, i get the same integer overflow error when stationing 1000 fighters on a sphereworld too.. im sitting here with the simulator trying to figure out how to maximize the defenses on one, and i cant seem to do it without crashing the game. I have basically given up and im trying to figure out how to use all of the cargo space, if even on suboptimal defenses, and i cant seem to do that without causing a crash either.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
[This message has been edited by Puke (edited 10 October 2001).]
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 10th, 2001, 04:41 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
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Re: Any more bug reports?
I just encountered a bug that I don't think has been posted before. (Either that or I need to get more sleep at night.)
If a computer controlled race does not have a design name file specified, the designs that are generated are "Design nn". This works fine. However, if there are two computer controlled races without a design name file specified, the designs for both get the same "Design nn" names and show up in the design lists for both races.
You can test this be starting a new game with 3 races. The first is your human controlled race. Create the second and third races using Add New and set them to computer control but do not specify a design file. Run a turn, then set the computer races to human control and look at the designs they have created. You will see some of the other race's ships in each race's design lists.
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Ursoids of the Galaxy, unite!
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October 10th, 2001, 05:01 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Any more bug reports?
Dragonlord's comments made me review my test map more closely. He's right, putting multiple start points in one system doesn't work. I thought it had because I only looked at my own starting system, and not the AIs'. (And had misremembered which worlds I'd marked in my start system, too) Not only doesn't it work, but the multiple start points will override the "Can't start in same system" setting in the Set-Up screen, as well.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 10th, 2001, 06:06 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Any more bug reports?
to add on to AKs comments, this is a problem. not only what he said, but if two empires design a ship with the same name, it will (sometimes) show up on both their design lists. in multiplayer games, this is stopped because it will not let you use a name if someone else has it, but if you both design it on the same turn then it will cause the problem.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 11th, 2001, 03:03 AM
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Sergeant
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Join Date: Jun 2001
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Re: Any more bug reports?
It seems almost impossible to stop this thread from degrading into a wishlist...but where better to post this?
Wish: auto-rename ships after a retrofit.
Example: Lets say I have a fleet with 20 warships of class "Challenger". I get new tech and upgrade the design to "Challenger II" , then retrofit all ships. Now I have to go and manually rename every ship from "Challenger 0001" to "Challenger II 0001" etc. Very mind numbing..
Solution: retrofitted ships should get a name from the class it has been retrofitted to, the sequential identifier (000x) can be the next available one in the list for the new class.
[This message has been edited by Dragonlord (edited 11 October 2001).]
[This message has been edited by Dragonlord (edited 11 October 2001).]
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October 11th, 2001, 09:44 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Any more bug reports?
yeah, but what if you named your ship "Bob's Bucket of Bolts" even though it belonged to the "scrub" class, and it had a +50 crew, and the computer goes and renames it to "mrship003" after you retrofit it to the mrship class. the whole legend of the B3 will die out! who will remember them? who will make the movies? and what would you do about the crew with the broken hearts? sure they would still have the +50, but they would be crying on the inside.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 11th, 2001, 11:27 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Any more bug reports?
Quote:
" 3.) Multiplayer
In a multiplayer battle the topmost player of the player list will always move and fire first in a battle. To be added Last to a game (and therefore be at the bottom of the list) is a huge disadvantage in a multiplayer warp point battle.
Solution: A solution would be to make the defenders (i.e. all ships already present in the sector) always move and fire first. If more then one “defender” is present, let the first “mover” be chosen randomly."
IMO this it the BIGGEST of the 'bugs', bigger than the 'intell bug'...We need an system of 'who goes first' based on ship speed/size/experience/and a random factor..Even the makers of Moo2 had to put out a patch with this type of system, otherwise, all things being 'equal' the topmost player will ALWAYS outfight you in multiplayer. Hence no real point in even playing!
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"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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