Re: ramming question
			 
             
			
		
		
		
		Imagine a circle around the ship that is the ship's diameter.  In fact, that is a ship's bounding area and if they bump, your ship's "navigator" (AI) will attempt to turn away from a collision (as will other ships of course). 
 
The exception is when you select to ram, but the rule still applies if any other ships are really close. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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