.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 22nd, 2005, 07:28 PM

Tnahcem Tnahcem is offline
Private
 
Join Date: Apr 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Tnahcem is on a distinguished road
Default Re: New Map: Neopangea

I FOUND THE SOLUTION OF THE GRAY FOG MYSTERY!!
(Thanks to silouhette ).

You only have to change the extension of the TGA file:
Replace the ".TGA" by a ".tga". That's all...
I changed it, and the version you can download is "Fog-Free".

The script V1.1 is also online, with a lot of neighbor-problems solved. (Again, thanks to Sil).



And I'm so pleased you liked this map, Kristoffer ...
Don't hesitate to put it on the Illwinter site if it deserves it
Reply With Quote
  #2  
Old December 3rd, 2005, 01:26 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: New Map: Neopangea

It deserves a place on the illwinter site. Problem is I rarely update it nowdays
__________________
www.illwinter.com
Reply With Quote
  #3  
Old December 3rd, 2005, 04:44 PM

Tnahcem Tnahcem is offline
Private
 
Join Date: Apr 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Tnahcem is on a distinguished road
Default Re: New Map: Neopangea

By the way... Maybe somebody already asked it, but will the DomII maps be usable in DomIII??

(I have another idea of map, so i just want to know if I have to wait or not )
Reply With Quote
  #4  
Old December 3rd, 2005, 05:02 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: New Map: Neopangea

Yes. In one of the Dev diaries (the first one, IIRC), the test game was played on Faerun. Dom:PPP maps can't be used on DomII because the map system was changed so radically (from provinces which consisted of pixels which worked as terrain (AND CHANGED with the scales etc!) to terrain flags for provinces).

I'm not sure about the mods, but I don't think there will be any big chances in the technical side. Additions, yes, but hopefully not too many changes. But if the game itself is changed, then some mods might become obsolete/not work anymore, e.g. if mod replacing Ulm used Black Forest national spell, it should be changed to replace Black Forest instead of Ulm for DomIII. Themes become nations too!
Reply With Quote
  #5  
Old December 4th, 2005, 05:25 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: New Map: Neopangea

Dom2 maps are usable in dom3 at this stage. Dom3 maps are not usable in dom2 as there are some new terrains (deep sea for example) and stuff that dom2 doesn't handle. Currently there is no problem using a dom2 map in dom3. I used neopangea when testing some national changes in dom3 yesterday. Beautiful map. Said it once before, but it is!

Other changes might come, but there will not be any major reworkings. Any changes to how the maps work will be made so that old maps can be used either by default or by an option. It would be stupid to disable old and popular maps just because we want a new feature added.
__________________
www.illwinter.com
Reply With Quote
  #6  
Old December 4th, 2005, 05:32 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: New Map: Neopangea

The following might be nice to know when you start new map projects. Bordermountains is a new terraintype. Both bordering provinces have increased res, but movement is not hampered in the province.
__________________
www.illwinter.com
Reply With Quote
  #7  
Old December 4th, 2005, 06:26 PM

Tnahcem Tnahcem is offline
Private
 
Join Date: Apr 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Tnahcem is on a distinguished road
Default Re: New Map: Neopangea

Quote:
Kristoffer O said:
The following might be nice to know when you start new map projects. Bordermountains is a new terraintype. Both bordering provinces have increased res, but movement is not hampered in the province.
Oh! That is exactly one of those things I was waiting for!
It took me a long time to decide how to integrate mountains into the map...

Thank you! (And very very pleased to read that you enjoyed my "work" )
Reply With Quote
  #8  
Old February 10th, 2006, 08:57 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: New Map: Neopangea

Some DOM_3 ideas so map-editors can make more interesting SP games:
Any provinces on the map which are one-way only ??
or
Any provinces with restricted access where only specific nations can reach them??
__________________
There can be only one.
Reply With Quote
  #9  
Old December 21st, 2005, 02:59 AM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: New Map: Neopangea


Pretty nice set of maps, albeit I think they aren't suited for play with aquatic nations - way too much water compared to land. Still - very handsome, and if aquatic nations aren't allowed, there are lots of nice chokepoints until nations can get into the water.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #10  
Old December 21st, 2005, 07:26 AM

Tnahcem Tnahcem is offline
Private
 
Join Date: Apr 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Tnahcem is on a distinguished road
Default Re: New Map: Neopangea

Yep...
In my opinion, the "Small" version is the more playable with aquatics nations but they keep a great advantage.
Maybe the best solution in MP games is to give the two aquatics nations to AI. (That's what we do in a french MP game, but it's too soon to say if it's work well: turn 10 or so..)

It's quite difficult to decide the correct number of aquatic provinces:
To high and aquatics nations will have an easy-doing-high-number-of-provinces-empire.
To low and they have a great mobility advantage.

Thank you for the "chokepoints" point. It's one feature I really wanted to see in this map.

Now I finished the "Small" version, I don't use the "Big" anymore. I'll just have to finish the special scrip (as I said, one special province for each "colour" of magic, with special army and high level Sites in it) and the "neopangea" sheet of my life will be turned .
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.