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  #1  
Old November 24th, 2005, 05:01 AM
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Default Re: Contemplating a graphical Templatizer...

Cool, what does it do?
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Old November 24th, 2005, 08:25 PM
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Default Re: Contemplating a graphical Templatizer...

Same thing it's always done - let you plug in formulas and it churns out components, facilities, mounts, vehicle sizes, or whatever you want in copious quantities!
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Old November 25th, 2005, 01:02 AM
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Default Re: Contemplating a graphical Templatizer...

The cure for the common allergies?
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Old November 25th, 2005, 04:13 PM
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Default Re: Contemplating a graphical Templatizer...

Python = snake that strangles its prey before it devours it.

I don't think I want this in my computer
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Old November 26th, 2005, 07:49 PM
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Default Re: Contemplating a graphical Templatizer...

Python = hilarious British comedian. Why don't you want your computer filled with sketches about silly walks and dead parrots?
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Old November 26th, 2005, 09:41 PM
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Default Re: Contemplating a graphical Templatizer...

Isn't it also a gun?
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Old September 13th, 2006, 12:10 PM
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Default Re: Contemplating a graphical Templatizer...

Thread necromancy strikes again! :twisted:
I was thinking of returning the templatizer to Java, and making it more user-friendly, more along the lines of DavidG's SE4Modder. Version 6 (which is still in beta) of Java allows you to mix Java and Javascript (http://java.sun.com/developer/techni...ing/index.html for details), which means that I could have it so the user interface is in Java, but all the template code (the code that the user actually writes) is in Javascript. So you might have some field, say, Tonnage Structure, with a text box where you can type in a formula, or hit buttons to insert variables. Since Javascript in Java 6 can manipulate real Java objects, I might even make it so you can type field names (such as Tonnage) into other fields (such as Tonnage Structure) - or drag fields around - to make "references" between them. I'd have to prevent circular references, of course, but that shouldn't be too hard - just give each field a reference tree and make sure no object appears in its own reference tree!
Of course, this might all be rather irrelevant with SE5 coming out in the next month or so... any thoughts?
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