Quote:
shovah said:
that sounds like a fun site (might be more useful for some than others)
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Thnx
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Yeah it would need to be carefully balanced. But the concept of chaos magic has always fascinated me since i am always at least to a certain degree a gambler
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Sleeping Dragon
This site looks like a mountain site from Dominions 2 and has as effect only +x resources, just like the Dominions 2 mountain site.
In truth the mountain is a sleeping dragon though.
Ideas:
1. There is a new ritual to investigate sites to discover their secret features.
2. The dragon randomly awakes. There is a small base chance each turn and if there happens something extraordinary in the province like a huge battle the chance is greatly increased for this turn.
3. There are 3 kinds of dragons: Good, neutral and evil dragons.
If your pretender has the same ethos the dragon serves you, if not the dragon starts maurading your empire.
Ethos of the pretender:
Took mainly astral+nature magic: Good pretender
Took mainly elemental magic: Neutral pretender
Took mainly blood+death magic: Evil pretender
Valhalla
And similiar fitting names for all the other nations. This site is a known starting site which can be enabled or disabled in the game setup options.
In this site you can resurrect your fallen national heros. For every resurrection the price increases lineary though, like 1st time 2 gems, 2nd time 4 gems etc..
Combo sites
Not a single site, but a new game mechanism.
Can be turned on or off via game options.
Ideas:
1. No sitelimit per province, so you could get 100 sites and more in one province.
2. New ritual that lets you teleport sites from one province to the other, it gets the more expensive the more sites you already have in the target province, price also depends on the might of the to be teleported site.
3. All sites have one or more combo effects. These can be positive or negative, depending on the sites ethos.
Sites with the same ethos give positive boni, sites with different ethos give negative boni.
If you have e.g. a deathsite that lets you summon undead and one that lets you summon soulless if you have both sites in the same province they summon lictors instead then.
4. New ritual to transform sites. Only the alignment of the site can be chosen, then the site is transformed semi-randomly into a site of this alignment.
This way you can slowly transform your realm into one of the 3 alignments.
This could become a completely new game concept.
If you field troops of different alignments you will get problems. If an evil nation e.g. fields devils and angels the angels will desert.
Vague game concept idea:
The sites/troops/etc. from the good and evil alignments are in general more powerful than the neutral ones.
There is now a new abstract figure, aligment supply.
Good gods can then field only good troops and some neutral ones, evil gods only evil troops and some neutral ones.
Neutral gods can field troops from all 3 aligments.
Depending on the power of the site it creates several alignment points.
Good gods can then field good troops and neutral troops worth 25% of their good alignment points, evil troops analog.
Neutral gods can then field neutral troops + any mix of evil+good troops worth in total no more than 33% of their neutral alignment points.
This concept would lead to an enchanced build up component which would also be interesting.
Inspired by Magic the Gathering, especially Kamigawa Block and by Civilization 4.