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  #1  
Old November 26th, 2005, 05:33 PM
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Default Re: Trouble with dissappearing/re-appearing troops

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WBWilder said:


To be honest, I thought this was just a feature of the game.

WB

It ***is*** a feature of the game.

A unit has broken LOS with the original unit that spotted it will "disapear". It *may* disapear becasue the game has determined it has found sufficient cover to do so OR the unit you are using to spot it has taken fire and is now face down in the weeds. It's hard to keep spotting the other guy under those conditions ( face in mud etc etc etc )

If *may* be possible to pick up the original unit with another one of yours ** IF ** the game determines it's not in good safe cover. However, if it's not moving and not shooting it's no different than if you advanced across a field and didn't see the enemy unit laying in wait for you on the other side ( and even if it IS shooting at you and you don't see it, it may be because now the game has determined you are too busy finding cover to spot properly.)

There are a lot of reason for units to "disapear" I haven't found one that would be called a bug yet

Don
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Old November 28th, 2005, 12:41 AM

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Default Re: Trouble with dissappearing/re-appearing troops

Good. I think it is logical under battle circumstances. Remember, we are dealing with a hex 50 meters across. A unit can actually move around in it with some room to spare.

Hard to keep that in mind when a unit fills the hex. Though it may fill the hex, that is for our convenience and eyesight, but the size of the hex must be kept in mind.

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Old November 28th, 2005, 11:19 AM
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Default Re: Trouble with dissappearing/re-appearing troops

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WBWilder said:
Good. I think it is logical under battle circumstances. Remember, we are dealing with a hex 50 meters across. A unit can actually move around in it with some room to spare.

Hard to keep that in mind when a unit fills the hex. Though it may fill the hex, that is for our convenience and eyesight, but the size of the hex must be kept in mind.

WB
Yes, It's easy to mentally compress the distances due to the scale differences between the infantry, armoured units and the hex itself. The infantry are scaled larger than the tanks. They have to be or they would too difficult to see. The tanks are 6 inches = 1 pixel scale so a tank like an Abrams that fills the hex really has a hull just under 8 meters long and it would take about 6 and a hlaf of them end to end to make up 50 metres.

Attached is a quick visual comparision between how big a hex would have to be for the infantry to be in approx 1:1 scale and how big a hex would have to be for the tanks to be in approx 1:1 scale

Don
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File Type: png 394471-Scale_comparisons.png (258.4 KB, 195 views)
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Old November 28th, 2005, 01:20 PM

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Default Re: Trouble with dissappearing/re-appearing troops

Great illustration, Don. "A picture..." I wanted to do something like that but just don't have those artistic skills that you do.

Add to that hex, trees, buildings, tall grass, etc, and you can understand better how a unit could seemingly "disappear."

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Old November 28th, 2005, 01:23 PM

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Default Re: Trouble with dissappearing/re-appearing troops

Many times when a unit disappears or when I am "searching" for the enemy,I will click on a number of my units, not just the attacking or defending one, to find out if another of my units can still see the enemy.

If it can, then usually the unit that has lost sight of the enemy recovers it. Keep that little idea in mind when this happens to you.

WB
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