.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 30th, 2005, 07:33 AM
douglas's Avatar

douglas douglas is offline
Major
 
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
douglas is on a distinguished road
Default Re: Question about warp manipulation sequence

Ship ID cannot be changed by any means, including retrofitting. If you retrofit your opener and closer to switch each to the other design, they will keep the same ID's and a repeat of the simultaneous close/open exercise would then work.

I'm not completely sure, but I think this is how the timing of star destruction orders works: every time a ship gets to move (each day in the movement days chart in the FAQ for its speed), it will execute as many orders as possible, ending only when the next order requires spending a movement point and it's already spent one that day or it has executed a maximum number of orders already that day (21, I think). I don't think star destruction spends a movement point, so it will be executed as soon as it reaches the top of the list. If it is already the first order in the queue at the beginning of the turn, then it will be executed when the ship gets its first move, following the usual execution order by ship ID. Thus, if an enemy fleet moves on the same day as your star destroyer and includes a ship with a lower ID than the star destroyer's, that fleet will be able to warp back out before the star explodes (assuming it's already on a warp point). If your star destroyer has the lower ID, however, the fleet will just have to sit there and get blown to bits by the shockwave.
Reply With Quote
  #2  
Old November 30th, 2005, 12:33 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: Question about warp manipulation sequence

Quote:
...every time a ship gets to move ... it will execute as many orders as possible...
Too true. A subtle point here also is that if the last movement resulted in a battle, then non-movement orders won't be performed that turn. Example: a "capture planet" fleet captures a planet on its last movement point in that turn. If the fleet had further orders to load troops and continue capturing other planets, it won't load troops until the next turn.
__________________
Slick.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.