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  #1  
Old November 30th, 2005, 08:58 PM

Wick Wick is offline
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Default Re: New Magic Paths in Dom3?

But will we get priests that can "reanimate" cherubim? Awe +0, flight, and little baby fists?
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Old December 1st, 2005, 10:02 AM
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Endoperez Endoperez is offline
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Default Re: New Magic Paths in Dom3?

Probably not:
Quote:
Kristoffer in a Dom III Dev Diary:
Another topic is the Angels. I like Angels, more than Devils actually, but I never really liked the Angels in Dominions. They are ugly, they are friendly and they don't sing. Devils are way cooler, and that is bad. Bad to the bone. Angels rule, or should rule. Impossible to behold they mete out the justice of the Lord or praise Him with their otherworldly hymns. So now the Angels have new sprites that I like. I have the harbinger as my new forum avatar. Seems appropriate. Now they have to be revamped to be on par
with Arch Devils. There is also a new angelic being to match the Demon Lords. Feels good.
Cherubim as cute angels don't exactly deliver out the justice of their Lord... So I don't think there will be weak angels/angelic creatures. You might be able to mod it, though.

Besides that, I'm not sure if you will be able to mod it either as a unit type's ability, or as an ability all priests of certain nation that have high-enough holy power have.
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Old December 1st, 2005, 01:11 PM

boltcutter boltcutter is offline
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Default Re: New Magic Paths in Dom3?

I'd love weak Angels as "messengers of the Lord"- especially if they could bring gems, magic items, etc. with them.

Heck, I'd like that ANYWAY, as a "utility" spell- like the ones that give +1 Prot per level of Earth, etc.

If they're in your dominion [maybe only very high dominion] you can pick and place items and gems.
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Old December 1st, 2005, 01:42 PM
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Default Re: New Magic Paths in Dom3?

Quote:
boltcutter said:
I'd love weak Angels as "messengers of the Lord"- especially if they could bring gems, magic items, etc. with them.

Heck, I'd like that ANYWAY, as a "utility" spell- like the ones that give +1 Prot per level of Earth, etc.

If they're in your dominion [maybe only very high dominion] you can pick and place items and gems.
That's a very interesting idea! Whenever a condition is fulfilled, certain creatures can access the laboratory screens for magic items and gems...

That's a pretty powerful ability, but interesting, and not that overpowered either (I think). And as long as they don't have stealth, they can't be "abused" as scouts are currently.
They shouldn't be able to forge/summon in labless provinces, though. That would probably be overpowered.
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