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  #1  
Old October 10th, 2001, 08:41 PM
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Dracus Dracus is offline
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Default Re: Psst, over here, I got the latest patch status... shhhh

This is great.
The one thing I would like to see is multiple effects for a single event.
that way I could set up events that for example: increase the pop but decrease the mood.
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Old October 11th, 2001, 07:37 AM

Aristoi Aristoi is offline
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Default Re: Psst, over here, I got the latest patch status... shhhh

Any idea when there will be a release? Just the intel bug alone is so nasty as to warrant a quick patch. It's been a while since the Last one, too.

::sniff::
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Old October 11th, 2001, 11:07 PM

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Default Re: Psst, over here, I got the latest patch status... shhhh

quote:
7. Added - The System Gravitational Shield now prevents warp points closing
within the system. This prevents warp points closing into or
out of the system by all players (including you!).


Is this good?
It has been discused and this way a player can lock himsef in his systems and making his planets invulnerable to conventional attacks and the game unfinishable.
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Old October 11th, 2001, 11:27 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Psst, over here, I got the latest patch status... shhhh

Hey, if you don't like a particular feature you can mod the files and remove it! Personally, I am inclined to make the warp point controller a seperate facility from the 'stabilizer' that prevents planet/star destruction so there's more of a price to pay for locking everything down.

The intel fix seems to be working very nicely, btw. I really like the notifications of EACH enemy intel project defeated. Now you can clearly see that one counter-intel project does in fact defeat more than one enemy project.


[This message has been edited by Baron Munchausen (edited 11 October 2001).]
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Old October 12th, 2001, 01:28 AM
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Default Re: Psst, over here, I got the latest patch status... shhhh

Note that it will prevent opening AND closing. You have to choose very carefully what are you doing. If you build a system gravitational facility you will "lock" the current warp point state of that system. This way you can even "catch" warp points. How? Well, if you build a SGF in a system, all warp points are frozen in their current state, that means, no one can close them -not even from the other side!
And you should be careful about closing your warp points and sealing yourself of. The AI will build SFGs and you can very easily lock yourself out from the galaxy in total!

[This message has been edited by [K126]Mephisto (edited 12 October 2001).]
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Old October 12th, 2001, 03:39 AM

tesco samoa tesco samoa is offline
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Default Re: Psst, over here, I got the latest patch status... shhhh

That would make for an interesting game.

It will be good to see how this addition changes the game. Static warfare could be back. Too bad you cannot figure out which enemy planets have the device so you can target those planets first.

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Old October 12th, 2001, 04:45 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Psst, over here, I got the latest patch status... shhhh

quote:
Originally posted by tesco samoa:
That would make for an interesting game.

It will be good to see how this addition changes the game. Static warfare could be back. Too bad you cannot figure out which enemy planets have the device so you can target those planets first.




Uh, you can... It's called Covert Recon, an intel operation that returns a list of facilities on a given planet. Granted, if it's a large system with lots of planets you will have to go 'trial and error' to find the right one, but if you can break through the defenders counter-intel you can eventually find it. Large, well-defended planets seem like a good place to look, of course. Then, you can use the Industrial Sabotage intel operation to attack the planet and you might get lucky and take out the Gravitational facility. There is no way to 'concentrate' counter-intel in a specific area or towards defending against a specific attack, so it's pretty much a question of "luck" for both attacker and defender. So, as long as there is contact with an enemy empire your nifty "Warp Point Lock" is not secure.

How you would break into a closed group of systems that all have one of these is a good question, though. I guess the key thing to think about is how hard it would be to set this up. They are expensive to build, so you'd need a large empire to afford them. The bigger your empire gets, the more you have to build to completely close it off. It seems likely that someone able to do this is winning the game anyway. Sort of like building a ringworld or sphereworld...

[This message has been edited by Baron Munchausen (edited 12 October 2001).]
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