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Old December 3rd, 2005, 11:06 AM
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Chazar Chazar is offline
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Default Re: New Game: Fun Sites

  • Free Port:(Water-0) Any commander may enter to obtain the "sailing" ability for 4 rounds.
  • Heavenly Haven:(Holy-2) Any commander may enter to obtain a temporary ability for 4 rounds, which is identical to holding a "flying carpet" item.
  • Acient Anchorage:(Water-2) Allows recruitment of sailors. Sailors are similar to light infantery. A commander with at least 10 sailors under his command gains the "sailing" ability, provided that at least 50% of the summed sizes of all his troops are from the sailors under his command. (i.e. Commander Size 4, 20 sailors size 2, 9 size 4 critters can still sail together.)
  • Pirate's Den:(Blood-2) Allows recruitment of pirates, produces 20 gold, shifts scales towards turmoil. A pirate functions like a sailor as described above, but has a cooler picture and is himself stealthy. (So adding less than 50% in size-terms of other stealthy troops with a stealthy commander yields a stealthy sailing group.)
All of the above are restricted to coastal provinces, the ancient anchorage is restricted to a coastal woodland province, the pirate's den to a coastal wasteland or coastal mountain.
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Old December 3rd, 2005, 02:33 PM
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Agrajag Agrajag is offline
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Default Re: New Game: Fun Sites

Water Cork (water-0)
A commander may enter to attempt to remove the cork and drain the entire ocean.

It will probably take >30 strength to do it, if a commander can pull out the cork, all of the water in the ocean are drained - all water provinces connected to the province with this site, and those connected to those connected to... etc. are turned into swamp provinces.
If the commander fails, he is swallowed in the bottomless hole under the cork (=dies).


This could be quite an entertaining site (and wholly overpowered).
Can you think of a better word than Cork? It sounds really dumb.
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Old December 3rd, 2005, 02:56 PM
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Sandman Sandman is offline
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Default Re: New Game: Fun Sites

More:

Keystone: Provides a one-off casting of Ashkic (sp?) Record, and generates a gem or two as well.

Flames of Truth: Fire gems alchemised here will generate research, not money. It generates a few fire gems of its own.

Iron Obelisk: Inverts the relation between the magic scale and research for that province. Good for Ulm, useless for everyone else.

Star Pyramid: +1 penetration bonus for all your mages everywhere.
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