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Old December 4th, 2005, 10:21 AM
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Blofeld Blofeld is offline
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Default Re: Ulm SP AAR- Swords Vs. Sorcery

Quote:
RedRover said:
Arralen is right. Listen to Arralen.

On the Swords of Sharpness, I could have sworn I read that they weren't magic (in a thread long ago), but several days of searching hasn't turned up a reference, so go with Arralen.

Sword of sharpness - an item made from 5 earth gems in one of 2 variants (one- and two-handed) is a magic weapon.

Weapons of sharpness - a combat spell gives affected
units armor-piercing, but not magical weapons.

Good AAR, keep it up!
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Old December 5th, 2005, 06:42 PM

boltcutter boltcutter is offline
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Default Re: Ulm SP AAR- Swords Vs. Sorcery

I'm not worried about Dominion as long as I have a major advantage on research- I don't think faith and legions can compete with dozens of uparmored Trolls and hundreds of flying knives. I have enough Smiths that I probably can do without spending the extra 30 Earth gems on a King- or maybe I only need one, for the starter set.

I find that my real enemy in the later game is distraction. . . once the game gets really big, it requires more work for each turn, and more "where was I?" time for the first turn of the night. I renamed all my Smiths to composers, and that helps me find them. Any tips to help coordinating my spies would be appreciated.
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