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December 5th, 2005, 12:57 AM
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National Security Advisor
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Re: Impressions
Point of order: you haven't recieved -any- customer support here, really; both people that replied are testers, not the game developers.
That said, I've not really noticed that issue with the weapons. The ranking isn't as clear, true, but the descriptions seem to be enough to give a general impression.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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December 5th, 2005, 03:49 AM
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Private
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Re: Impressions
Bizarrely, an edit I put in on the post didn't go through, where I addressed the customer support thing. I think it went:
"--EDIT--
I should probably clarify that I realize: (1) that some ideas clearly will be contrary to the WW philsophy -- like if I suggested that there should be a character-driven story, a save feature, or base building -- but when it's not immediately obvious that the philosophy excludes an idea, I think something more than a pro forma reference to philosophy is on order; (2) that informal beta tester comments don't consist of customer support, and the above paragraph should probably substitute "argumentation" for "customer support.""
Heh. Too bad that didn't go through last time.
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December 5th, 2005, 06:13 AM
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Major General
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Re: Impressions
I must admit, your criticism is very well-worded, valid and applicable.
I had similar complains when doing the beta, but sadly, I wasn't able to make it clear to the devs. And then there remains the philosophy thingy .. AFAIK in SAIS information was as vague as well.
There is some sort of fix for your problems, though. Dig through the files and look for the weapons numbers. Make up your own table, and maybe post it somewhere as a spoiler (others may have the same problems as you).
While you're at it, you might half all weapon damages and reduce the 'radius' of the Vortex Cannon. Makes for more interesting combat, as it will last longer and the differences between the weapons are smaller. I did that when I got the very first test version, so it can't be that hard to do.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 6th, 2005, 01:00 AM
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Sergeant
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Re: Impressions
I agree it's well-worded. ...
In the end, the approach isn't for everybody.
And, yes, SAIS was even more vague. It never gave you more than a mild clue to the value of any given item.
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December 7th, 2005, 12:44 AM
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Corporal
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Re: Impressions
i love the idea of items being vague. oh, and low value items being very useful. and high vale stuff being only useful in trade (some conograph music, anyone?)
would be cool to create a "trojan horse" item, that blows up a system (or a ship) a few months after it's been traded. lol.
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December 7th, 2005, 03:46 PM
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National Security Advisor
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Re: Impressions
Maybe a limited vaccum collapser with a faulty trigger? 
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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