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October 14th, 2001, 08:30 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Psst, over here, I got the latest patch status... shhhh
quote: Originally posted by Andrés Lescano:
3) If you "finish" a counter-intelligence project (i.e., spend all
100,000 points or whatever the cost is), without having to block an
intel project (either because no-one's using intel against you or
because they haven't completed the project yet), the counter-intel
project "fails".
I for my part still think this is a bad thing. I guess the root cause for this is that normal research or offensive intel projects are completed, and the module for CI has just been "copied". But it makes absolutely no sense IMHO.
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October 15th, 2001, 01:08 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Psst, over here, I got the latest patch status... shhhh
quote: 3) If you "finish" a counter-intelligence project (i.e., spend all
100,000 points or whatever the cost is), without having to block an
intel project (either because no-one's using intel against you or
because they haven't completed the project yet), the counter-intel
project "fails".
---------------------------------------------
I for my part still think this is a bad thing. I guess the root cause for this is that normal research or offensive intel projects are completed, and the module for CI has just been "copied". But it makes absolutely no sense IMHO.
So how about some simple methods of getting around it?
1) When adding points to Intel ops, check if this op is actually a CI, and if the amount budgeted will complete the project.
If so, then pass along the points to the next project in the queue. If the end of the queue has been reached, the points are lost.
1b) If adding intel points to a CI project will cause it to be completed, set the project to its total cost minus ONE point.
Any excess is lost.
(Players will have to manually rotate CI projects to the front of the queue, AND/OR use "divide points evenly")
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October 15th, 2001, 06:43 AM
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Sergeant
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Join Date: Jun 2001
Posts: 287
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Re: Psst, over here, I got the latest patch status... shhhh
I'd still like to know what happens (post patch) if you have a half-finished CI project, stop adding points to it, and get hit by an intel offensive. Will the CI project work or not?
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October 15th, 2001, 06:38 PM
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Private
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Join Date: Dec 2000
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Re: Psst, over here, I got the latest patch status... shhhh
It is really great to read about all the stuff that is being squashed etc. But, does anyone know when the patch is likely to be finished? Any sort of heads up on WHEN we are likely to see something would be greatly appreciated. Once again, the only thing on this subject is the old update on the Malfador web page talking about a September release.
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October 15th, 2001, 07:18 PM
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Second Lieutenant
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Join Date: Mar 2001
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Re: Psst, over here, I got the latest patch status... shhhh
i think richard said something about the next week or two of course that was Last week...
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October 15th, 2001, 09:39 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Psst, over here, I got the latest patch status... shhhh
Have any of you considered buying a new copy once the second burn is availible?
------------------
New Age Ship Yards
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Captain Picard STNG
Borg Breen Species 8472 Cardassian Dominion STNG Ferengi Klingon Romulan
Trek Movie era TOS Illuminati Starwolf
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October 15th, 2001, 09:58 PM
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Second Lieutenant
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Join Date: Mar 2001
Posts: 539
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Re: Psst, over here, I got the latest patch status... shhhh
since i have all the stuff already no not really.
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