Re: New PBW Game: The War of the Five Houses
Ok, I've thought about this some more and decided to officially remove the paragraph about making it a story game. The more I thought about it I'm probably not going to have time to commit to writing as much as I did with the HOTG anyway. I do intend to write a little and I will encourage the other players to write if they want, but it's no longer a requirement.
As far as other setup issues, let's say 2000 point empires. I'm also thinking no events and no ruins. As fun as ruins would be from a story perspective, it's just too destabalising to get that extra colony tech.
My feeling is to disallow surrender, but if someone has a compelling reason to allow it for this game I might be swayed.
Any other thoughts?
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