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October 16th, 2001, 07:36 PM
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Private
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Join Date: Dec 2000
Location: Minneapolis, MN, USA
Posts: 36
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Re: Psst, over here, I got the latest patch status... shhhh
I sent a suggestion in a couple days ago asking to change the initiative. I guess enough of us asked to finally convinced him to change it. I did suggest randomizing order for movement and combat, but also suggest that he consider having a defender always move first.
My interpretation of the defender clause is that when determining movement order, all defenders move before any attackers where a defender is defined as the non moving fleet. Movemement appears to be on a fleet by fleet basis, so if two fleets move into the same system, the first one will trigger combat (moving Last in combat) and those already there will qualify as defenders. If a player is already there and changes his treaty, he may qualify as a defender if his fleet is not the one that is currently executing its orders.
In other worlds, I would view this as all fleets move in random order, except the currently executing fleet which moves Last.
This will be a big improvement. Now we can start lobbying for a more complicated initiative system that uses experience, race, and technology to modify the initiative determination process. Maybe formerly cloaked ships or ships coming through a warp point can sometimes seize the initiate and go first in a battle.
At least this new change makes things equal for all players!
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October 17th, 2001, 12:08 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Psst, over here, I got the latest patch status... shhhh
Tampa Gamer is absolutely right. MM has done a great job of sending out patches, and has taken the gaming communities suggestions, wants and wishes into account.
The initiative thing is a great improvement. Sure, I'd love to see ship (or fleet) manouverability taken into account (ship movement/ship mass)... but let's face it, this is amongst the best 4x games of all time, and in terms of intertainment/$ it just can't be beat!
-Jimbob
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 17th, 2001, 02:08 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Psst, over here, I got the latest patch status... shhhh
Nice. Ooh, the anticipation...
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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October 17th, 2001, 02:57 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Psst, over here, I got the latest patch status... shhhh
quote: Sure, I'd love to see ship (or fleet) manouverability taken into account (ship movement/ship mass)
Already done  See P&Nv2, or some of the other recent component mods.
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Things you want:
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October 18th, 2001, 10:20 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Psst, over here, I got the latest patch status... shhhh
Version 1.48:
1. Fixed - Reseting a player's password would cause a crash when
the host processed the turn.
2. Fixed - Added a bit more randomness to the reset password.
3. Fixed - The Scrap window's ship list would jump to the top after
an order was executed.
4. Fixed - The prevent AI use during Simultaneous games option was
not fully preventative.
5. Fixed - Minor text problems in the AI Speech script.
6. Fixed - Improved the AI's ability to decide whether to attack or
not.
7. Fixed - You cannot open a warp point into the same system that it
originates from.
8. Fixed - Designs loaded with an empire will have their values
recomputed with the current game. Designs which are not
valid for the current game will not be loaded.
9. Added - Added a selection of whether you wish to save your designs
with your empire when you save your empire.
10. Changed - Changed the AI strategy for satellites and weapon platforms.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 18th, 2001, 10:56 PM
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Corporal
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Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
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Re: Psst, over here, I got the latest patch status... shhhh
quote: Originally posted by [K126]Mephisto:
Version 1.48:
10. Changed - Changed the AI strategy for satellites and weapon platforms.
I hope this means that te mines/satellites minister will work! In the "Autolaunch satellites?" thread (Oct.6) Tarm (And Baron Munchausen before) asked for an "Automatic unit launch" order for the planets and bases that are building that units. Aub suggested the use of the mines/satellites minister, but he does'nt work in my computer  (Tested & verified. The mines and sats remain in the surface/cargo bays)
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So it shall be written...
So it shall be done...
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October 18th, 2001, 10:58 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: Psst, over here, I got the latest patch status... shhhh
"6. Fixed - Improved the AI's ability to decide whether to attack or
not. "
I hope that this fix the problem when the AI want to send a fleet through a warpoint, but there exist a damaged enemy ship.
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