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October 18th, 2001, 10:20 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: Psst, over here, I got the latest patch status... shhhh
Version 1.48:
1. Fixed - Reseting a player's password would cause a crash when
the host processed the turn.
2. Fixed - Added a bit more randomness to the reset password.
3. Fixed - The Scrap window's ship list would jump to the top after
an order was executed.
4. Fixed - The prevent AI use during Simultaneous games option was
not fully preventative.
5. Fixed - Minor text problems in the AI Speech script.
6. Fixed - Improved the AI's ability to decide whether to attack or
not.
7. Fixed - You cannot open a warp point into the same system that it
originates from.
8. Fixed - Designs loaded with an empire will have their values
recomputed with the current game. Designs which are not
valid for the current game will not be loaded.
9. Added - Added a selection of whether you wish to save your designs
with your empire when you save your empire.
10. Changed - Changed the AI strategy for satellites and weapon platforms.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 18th, 2001, 10:56 PM
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Corporal
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Join Date: Oct 2001
Location: La Coruña, Spain
Posts: 112
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Re: Psst, over here, I got the latest patch status... shhhh
quote: Originally posted by [K126]Mephisto:
Version 1.48:
10. Changed - Changed the AI strategy for satellites and weapon platforms.
I hope this means that te mines/satellites minister will work! In the "Autolaunch satellites?" thread (Oct.6) Tarm (And Baron Munchausen before) asked for an "Automatic unit launch" order for the planets and bases that are building that units. Aub suggested the use of the mines/satellites minister, but he does'nt work in my computer  (Tested & verified. The mines and sats remain in the surface/cargo bays)
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So it shall be written...
So it shall be done...
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October 18th, 2001, 10:58 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Psst, over here, I got the latest patch status... shhhh
"6. Fixed - Improved the AI's ability to decide whether to attack or
not. "
I hope that this fix the problem when the AI want to send a fleet through a warpoint, but there exist a damaged enemy ship.
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October 19th, 2001, 06:15 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
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Re: Psst, over here, I got the latest patch status... shhhh
So.... will the patch be out this week, or did something crop up during beta testing?
(jog elbow... Hello? Mister?)
(hm. Whee. I'm a Captain now.)
[This message has been edited by Sinapus (edited 19 October 2001).]
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--
...can you and your associates arrange that for me, Mr. Morden?
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October 19th, 2001, 06:58 AM
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Corporal
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Join Date: Jan 2001
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Re: Psst, over here, I got the latest patch status... shhhh
quote: Originally posted by Shyrka:
I hope this means that te mines/satellites minister will work! ...Aub suggested the use of the mines/satellites minister, but he does'nt work in my computer (Tested & verified. The mines and sats remain in the surface/cargo bays)
This is very strange. Can this be machine-dependent? I doubt it  I use this all the time: turn the sat. minister on, put a planet under minister control, produce satellites. This turn they are in cargo, next turn they are in space
Now if only the resuply minister worked consistently!
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October 19th, 2001, 03:34 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Psst, over here, I got the latest patch status... shhhh
You may have forgotten to turn the individual minister on for that planet (Y key)
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Things you want:
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October 19th, 2001, 07:31 PM
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Corporal
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Join Date: Jan 2001
Posts: 83
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Re: Psst, over here, I got the latest patch status... shhhh
quote: Originally posted by Sinapus:
So.... will the patch be out this week, or did something crop up during beta testing?
Since MM keeps making fixes and changes to the game I would assume no patch this week. Every fix should be tested you know  . I'd give it at least one week (or two) in beta testing since the latest Version.
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