Re: New way to do non-jumpable ships
Something like:
Warp Generator
800kt size
4000kt structure
8000 m, 0 o, 12000 r
Obviously a lot of fiddling could be done based on how expensive the ships are, and then:
Small Highliner -- 1000kt (hardly anything but the warp gen)
-5 to defense
Medium Highliner -- 1200kt
-10 to defense
Large Highliner -- 1500kt
-15 to defense
Huge Highliner -- 2000kt
-20 to defense
Or whatever you want the sizes to be with increasing defense penalties, because of their bulkiness.
I've been playing EVE online which uses warp to get to different places in system (because the system is close to scale)
They had warp in system, and then used gates to warp to different stars. I don't think gate battle stations can be done though, unless you make them mobile and use warp openers on them. (component -- Warp opener combined with 1 movement would work, except you could move them prior to opening the gate. I would think a very short range on the opener would fit the gate theme).
Now here's an even more bizarre thing, I don't think this is possible, but you can you make warp openers create damaging warp points?
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