|
|
|
 |

December 8th, 2005, 08:16 PM
|
 |
General
|
|
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
|
|
Re: New way to do non-jumpable ships
If you really had nothing better to do, you could always create a map with one blackhole system between "real" systems, with an unavoidable pull towards the middle. Ships would cross "hyperspace" in one turn or be destroyed, making speed very important, and from there you could tweak a lot of things to your liking.
The caveat is, of course, the amount of work needed to create the map (besides the mod, of course). Still, it might be interesting for certain concepts.
|

December 8th, 2005, 08:44 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New way to do non-jumpable ships
If you want to rework the HM for these ideas, I have no objections. HM was a thought experiment on my part to see how far I could push the SEIV ship/fighter mechanics.
|

December 8th, 2005, 11:20 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New way to do non-jumpable ships
Someone made a map like that, a long while back. It may have been Dogscoff, but thats just a wild guess.
All systems had a warp point that lead to a central nebula "hyperspace" system with sight obscurement and random movement. The way the warp lines looked, it sort of appeared 3D.
It might still be on the PBW server for download. Someone is bound to have a copy of it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

December 9th, 2005, 12:58 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: New way to do non-jumpable ships
That may have been SJ.
|

December 9th, 2005, 06:27 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New way to do non-jumpable ships
Quote:
Puke said:
Someone made a map like that, a long while back. It may have been Dogscoff, but thats just a wild guess.
|
Nope. Guess again.
I really hope SE5 lets us play with warpability more easily...
|

December 9th, 2005, 06:43 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: New way to do non-jumpable ships
In particular I'd love to be able to create closed warppoints ala Starfire (Shiva Option etal.)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|