.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 15th, 2001, 01:31 AM

President Delerith President Delerith is offline
Private
 
Join Date: Oct 2001
Location: Perugia, Italy
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
President Delerith is on a distinguished road
Default Re: A better system for combat

Another option to the unfair warp combats is considering the surroundings of the WP unstable for a fleet to stand there. Therefore a fleet standing on a WP should start the combat on a border of the sector and no instant combat will occur.

However I would prefer combat order randomized on each combat.
Reply With Quote
  #2  
Old October 14th, 2001, 02:17 PM

Pustov Pustov is offline
Private
 
Join Date: Dec 2000
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Pustov is on a distinguished road
Default Re: A better system for combat

President Delerith
Private First Class posted 14 October 2001 12:31

--------------------------------------------------------------------------------
Another option to the unfair warp combats is considering the surroundings of the WP unstable for a fleet to stand there. Therefore a fleet standing on a WP should start the combat on a border of the sector and no instant combat will occur.
However I would prefer combat order randomized on each combat.

pustov= I think that this the best fix for the game right now
__________________
The only good bug is a dead bug : Starship Troopers
Reply With Quote
  #3  
Old October 14th, 2001, 05:22 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: A better system for combat

Note that if the defenders start at the edge of the combat map, sattelites will be useless in WP sectors.
Reply With Quote
  #4  
Old October 14th, 2001, 05:35 PM

CaptSpoogy CaptSpoogy is offline
BANNED USER
 
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
CaptSpoogy is on a distinguished road
Default Re: A better system for combat

I think warp point combat should go like this: The defending force should have the advantage. They would be able to detect vessels moving through the warp point and be able to attack as soon as the invaders emerged...

In other forms of combat, I would have the defenders gain the advantage when defending a planet (i.e. first move) and the attackers to have the advantage against defenders when they attack while cloaked. For other regular situations, It should be random - sometimes the attacker will go first and other times, the defenders will get the first move...

------------------
"Reality is a nice place to visit, but I wouldn't want to live there."
Reply With Quote
  #5  
Old October 14th, 2001, 05:43 PM

Pustov Pustov is offline
Private
 
Join Date: Dec 2000
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Pustov is on a distinguished road
Default Re: A better system for combat

Keep sattlelight and mines at the wp and ships at the edge of the map. How about that!
__________________
The only good bug is a dead bug : Starship Troopers
Reply With Quote
  #6  
Old October 14th, 2001, 06:19 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: A better system for combat

Splitting up the defenders will not help the original problem, which was that player #1 always got to fire first.

In that case, it would be very unbalanced if player 1 was attacking, since he could hit the sats before they fire AND not have to worry about fighting the defender's ships for at least ten turns.
Reply With Quote
  #7  
Old October 14th, 2001, 07:11 PM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default Re: A better system for combat

How about just letting the attacker fire first since they are the ones initiating the battle.
__________________
Ken vs. The City

-Km :�
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.