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October 15th, 2001, 01:31 AM
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Re: A better system for combat
Another option to the unfair warp combats is considering the surroundings of the WP unstable for a fleet to stand there. Therefore a fleet standing on a WP should start the combat on a border of the sector and no instant combat will occur.
However I would prefer combat order randomized on each combat.
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October 14th, 2001, 02:17 PM
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Re: A better system for combat
President Delerith
Private First Class posted 14 October 2001 12:31
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Another option to the unfair warp combats is considering the surroundings of the WP unstable for a fleet to stand there. Therefore a fleet standing on a WP should start the combat on a border of the sector and no instant combat will occur.
However I would prefer combat order randomized on each combat.
pustov= I think that this the best fix for the game right now
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October 14th, 2001, 05:22 PM
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Shrapnel Fanatic
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Re: A better system for combat
Note that if the defenders start at the edge of the combat map, sattelites will be useless in WP sectors.
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October 14th, 2001, 05:35 PM
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Re: A better system for combat
I think warp point combat should go like this: The defending force should have the advantage. They would be able to detect vessels moving through the warp point and be able to attack as soon as the invaders emerged...
In other forms of combat, I would have the defenders gain the advantage when defending a planet (i.e. first move) and the attackers to have the advantage against defenders when they attack while cloaked. For other regular situations, It should be random - sometimes the attacker will go first and other times, the defenders will get the first move...
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October 14th, 2001, 05:43 PM
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Re: A better system for combat
Keep sattlelight and mines at the wp and ships at the edge of the map. How about that!
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October 14th, 2001, 06:19 PM
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Re: A better system for combat
Splitting up the defenders will not help the original problem, which was that player #1 always got to fire first.
In that case, it would be very unbalanced if player 1 was attacking, since he could hit the sats before they fire AND not have to worry about fighting the defender's ships for at least ten turns.
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October 14th, 2001, 07:11 PM
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Major
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Re: A better system for combat
How about just letting the attacker fire first since they are the ones initiating the battle.
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