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December 13th, 2005, 06:21 PM
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Colonel
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Re: Artifact Game - almost ready
pangea could do ok if their pretender could put on the boots and spam something, machaka could stick chains on a survivable pretender and enslave armies, TC may have a little trouble and man could basically do the same as pan or rush for vine men/ogres. im still for my idea of trinkets aswell but thats just me. im guessing when your ready you will be putting a thread in multiplayer? and personally i think atlantis is a little weak (not to mention i thought ryleh had the orb because i got an even as ryleh which mentioned some guys coming to find it)
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December 13th, 2005, 06:52 PM
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Lieutenant General
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Re: Artifact Game - almost ready
just checked to make sure you had gotten rid of the soulstone ;P
looks intriguing 
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December 13th, 2005, 11:11 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Artifact Game - almost ready
Quote:
archaeolept said:
just checked to make sure you had gotten rid of the soulstone ;P
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Just to jump back to Arch's comment here: Yes I removed the soulstone in the 2nd revision. Its fun, thematically, but I realized that it horribly unbalanced things. Cheap summons that early in the game is just too much power.
In other news I also cut Amon Hotep in the same revision. You could stick that thing on a stupid indy commander and practically have an SC  Substituted in the crown of katafagus so Ctis still gets mummy spawn which I thought was funny and thematic.
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December 13th, 2005, 11:58 PM
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Major
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Re: Artifact Game - almost ready
an army of mummys can be pretty mean. auto disease their enemies.
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December 14th, 2005, 02:22 AM
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Lieutenant General
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Re: Artifact Game - almost ready
Quote:
Ironhawk said:
Just to jump back to Arch's comment here: Yes I removed the soulstone in the 2nd revision. Its fun, thematically, but I realized that it horribly unbalanced things. Cheap summons that early in the game is just too much power.
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Heh. I actually think the summoning of the wolves in battle is more useful / powerful - up to 50 turns worth of wolves pouring in from all quarters of the map. Screws up targeting for the mages / archers, and chews them up as well. But yeah, Soulstone was just a bit too powerful - even lategame it's still packs a wallop.
(But I wanted it!  )
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 14th, 2005, 04:37 AM
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General
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Re: Artifact Game - almost ready
Quote:
Cainehill said:
Soulstone was just a bit too powerful - even lategame it's still packs a wallop.
(But I wanted it! )
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Hahahah, yes just so. It is exactly that feeling that made me remove the soulstone  When I was looking at the list of nations I always kept coming back to the soulstone and pangea as the one I would play. Thats how I knew it had to go 
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December 14th, 2005, 04:43 AM
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General
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Re: Artifact Game - almost ready
OK! Here we go with, what I believe will be, the last revision of the artifact allotments
Re-Revised Artifact List (v3)
Added a couple of minor items to Atlantis, Caelum, and Pan. Gave Ryleh the Armor of Virtue for sweet Void Gate summoning. Moved the Monolith Armor away from Jotunihiem (I envisioned an invulernable, regenerating Niefel wearing it!!). Additionally, I've added a handful of regular items to boost up the early game of some relatively weaker starting nations - these items are listed in parenthesis.
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December 14th, 2005, 05:19 AM
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Colonel
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Re: Artifact Game - almost ready
i like the ring of wizardry in there, if anything it can be used to restore a pretenders magic if he dies. i will probably come in as pythium if possible just because i havnt played them much
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December 14th, 2005, 05:23 AM
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Second Lieutenant
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Re: Artifact Game - almost ready
Psst, this idea arose from a small pile of folks looking to play some/a new multi-player game in the multiplayer forum and there is a line!
No cuts!
Heh, I just want to play a game with some random folks instead of all friends (who can guilt me into not slaying them..!)
I'd die quick tho as I haven't finished a MP game yet and have only started two so far.
Rathar
P.S. I very much like the idea of all human pretenders
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December 13th, 2005, 07:45 PM
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General
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Re: Artifact Game - almost ready
Quote:
shovah said:
pangea could do ok if their pretender could put on the boots and spam something, machaka could stick chains on a survivable pretender and enslave armies, TC may have a little trouble and man could basically do the same as pan or rush for vine men/ogres. im still for my idea of trinkets aswell but thats just me. im guessing when your ready you will be putting a thread in multiplayer? and personally i think atlantis is a little weak (not to mention i thought ryleh had the orb because i got an even as ryleh which mentioned some guys coming to find it)
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Yeah, good points shovah. Tho I have been toying around with the idea of having human-only pretenders. It fits in with the theme of the passing of the Old Gods, you know? Cause all that are left now are thier human servants and the new batch of pretenders are the most powerful of the lot who are now fighting for dominance. Plus, going human-only sidesteps the issue of mega pretender-SCs from turn 1, which could potentially be unbalancing.
I like your idea about trinkets too. I actually considered it myself - thought about giving Man a Staff of Storms, for example. And TC a Wand of Wild Fire or Phoenix Rod or something. Do you all have any feelings on what would be good trinkets for the weaker nations? Stuff to help thier starting armies take off?
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