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Old December 16th, 2005, 03:22 PM
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Wish Wish is offline
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Default Re: New MP Game - Artifact Game - open!!

also - lifelong protection

if possible this should be given to machaka as a scheduled event and not on a unit - since the item is cursed and cannot be removed from the unit. Or if it is given to a unit, the player should get to decide what kind of unit (though I imagine they'd want it on an assassin)
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Old December 16th, 2005, 03:45 PM
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Default Re: New MP Game - Artifact Game - open!!

True, but they don't normally start with an assassin, and some thought should be given before giving solidly useful units to one nation or another, unless everyone gets a couple of these bonus commanders (two scouts, while more useful to some nations than others, are hardly unbalancing).
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Old December 16th, 2005, 04:16 PM

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Default Re: New MP Game - Artifact Game - open!!

All nations will be able to assign cursed artifacts to whomever they please - they will not be forced to keep them on the commander they are assigned to at game start. Which makes this an opportune time to talk about the mechanics of how the Artifacts will be given to each nation...

When you begin your game in The Artifact Game, you will have two additional commanders in your capital province. These commanders are called Artifact Wardens and are specially design to hold cursed (in addition to regular) artifacts. This is because they have the ability to shapechange into a unit with no slots. When you do this, even cursed items will "fall off" into your lab in that province. So, when you begin your game, the first thing you should do is shapechange both of your Wardens so that all your artifacts drop into your labs. You can then assign the items to whomever you please. I have researched and tested this and it works fine.

As for the units themselves, they were also designed to be pretty lame. Thier stats are unremarkable, they have no leadership, and they have no stealth or any other special abilities (save NNE, since I didnt want them to be a burden in any way). They cannot be recruited or summoned anywhere and have 0 gold cost which I believe gives them no upkeep.

Side Note About C'tis: The presence of the Jade Mask forces one of c'tis' initial artifact wardens to be a lizard since no non-lizard units can wear the Mask. If it is acceptable to everyone, I will just make him a regular Commander of C'tis and then immediately drop his artifacts and suicide him on some indies on turn 1.
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