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October 13th, 2001, 12:37 AM
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Corporal
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Re: Lonely Systems,Mine Dummies,Virus mounts,AC Chances
Maybe ship and fleet experience and racial modifiers are irrelevant for allegiance subverters too.
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October 13th, 2001, 06:26 PM
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First Lieutenant
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Re: Lonely Systems,Mine Dummies,Virus mounts,AC Chances
quote: Originally posted by Aristoi:
Does this mean that the extra mounts are worthless for the Alliegence Converter also? Or is the extra chance somehow helpful?
Yes, I think AS 3 with Heavy Mount is enough, just with range 5 you have a 90% chance, range 1 to 4 is 100%. Massive mount with AS 3 is somewhat a waste of space.
quote: Originally posted by Slaughtermeyer:Have you tried launching the dummies before launching the sharp mines? Maybe mines are swept in the order that they
are laid.
The order of launching does no matter, I also have observed AI minesweepers at my WP mines. The dummies stay there until the Last mine with a warhead is swept. Maybe I could create an empty warhead to equip my dummies ?
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October 13th, 2001, 08:37 PM
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Shrapnel Fanatic
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Re: Lonely Systems,Mine Dummies,Virus mounts,AC Chances
quote: Maybe ship and fleet experience and racial modifiers are irrelevant for allegiance subverters too.
That only affects the To-hit chance. Once the shot has hit, only the damage rating matters.
With a Religious talisman, experience means zilch to A.S. weapons.
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October 14th, 2001, 02:13 AM
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National Security Advisor
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Re: Lonely Systems,Mine Dummies,Virus mounts,AC Chances
quote: Originally posted by PsychoTechFreak:
The order of launching does no matter, I also have observed AI minesweepers at my WP mines. The dummies stay there until the Last mine with a warhead is swept. Maybe I could create an empty warhead to equip my dummies ?
If the idea is to make a bunch of cheap mines to overwhelm the mine sweepers, you could put only one warhead in each mine. That would cut the cost down a bit.
Geoschmo
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October 14th, 2001, 02:48 AM
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Corporal
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Re: Lonely Systems,Mine Dummies,Virus mounts,AC Chances
quote: Originally posted by suicide_junkie:
Quote:
Maybe ship and fleet experience and racial modifiers are irrelevant for allegiance subverters too. That only affects the To-hit chance. Once the shot has hit, only the damage rating matters.
With a Religious talisman, experience means zilch to A.S. weapons.
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Are you saying that subverters undergo two checks, the first is whether or not they hit the ship, and the second (done only if the ship is hit) to see if it is subverted?
__________________
Click here for "Hell No, We Won't Go" video.
Need an outlet for your sadistic impulses? Join the IDF!
Click here for the silenced side of the Mideast conflict (more here). Remember the USS Liberty and the Lavon Affair.
Click here and here to find out how close the George Washington Bridge came to being blown up on 9/11.
"For the wrath of God is revealed from heaven against all the iniquity and wickedness of men who unjustly suppress the truth." - Rom. 1:18
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October 14th, 2001, 08:20 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Lonely Systems,Mine Dummies,Virus mounts,AC Chances
quote: Originally posted by Slaughtermeyer:
Are you saying that subverters undergo two checks, the first is whether or not they hit the ship, and the second (done only if the ship is hit) to see if it is subverted?
That's (how I understand) it.
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