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December 18th, 2005, 02:39 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Carrier Battles Mod
Its not a bug per se... but I can improve that description with the overrides.
Basically, it only fits on satellites (with mounts). And sats are technically "ships" in the code.
Description and allowed placement line updated.
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December 18th, 2005, 03:31 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
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Re: Carrier Battles Mod
Hi,
Is there a game planned to start with this mod in the near future..........
If not, are there people interested in a new PBW game??
Inti,
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December 18th, 2005, 04:10 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Carrier Battles Mod
Carrier Battles Deluxe #1
and Carrier Battles Newbie Game #3
are both going to be started using this in the near future.
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December 18th, 2005, 04:36 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
Thanks: 0
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Re: Carrier Battles Mod
Thanks,
I just joined the Carrier Battles Deluxe #1, please accept me
Inti,
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December 18th, 2005, 08:35 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
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Re: Carrier Battles Mod
I have joined too-goro! 
(Yeah, can't get enough of those stupid Zelda games  )
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The Ed draws near! What dost thou deaux?
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December 18th, 2005, 10:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Carrier Battles Mod
Acceptances!
Also, from IRC chat with Eorg, I'll be dropping the crew quarters requirement from the scout hull. This makes it a bit more flexible and useful.
Also, there will be an adjustment of the happiness types to make them more forgiving.
An empire shutting down due to riots isn't fun. But there will still be the unique ways to get the jubilant population bonuses.
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December 18th, 2005, 10:33 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Carrier Battles Mod
Why not give rioting planets some production capability as Fyron has in Adamant mod?
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