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Old December 19th, 2005, 12:16 AM
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Default Re: Masters Mod v1.0 released

I was thinking in terms of movement or supply penalties etc. that players could choose in order to grab a few more masters traits...
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Old December 19th, 2005, 12:56 AM
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Default Re: Masters Mod v1.0 released

Hey, weren't you the one who made the Pointer Mod, Urendi? I loved that mod... what ever happened to it?
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Old December 19th, 2005, 01:31 AM
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Default Re: Masters Mod v1.0 released

Pointer Mod's still sitting on my hard drive. I can re-post it again if you want a copy. It was too much of a beast to keep developing.

I wanted to write AI for it, since all I play is single player, but I'd have to write all new AI research files from scratch, since the tech tree had been completely re-written. The Masters mod incorporates a few ideas from the Pointer Mod.
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