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Old December 19th, 2005, 06:51 PM
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Fyron Fyron is offline
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Default Re: Ground Combat

The best offense modifier and the best defense modifier from all troops and components in the stack is applied in some way. I don't know if anyone has taken the time to work out an exact formula though. But note that I am dumb. (used to be there is absolutely no randomness in SE4 ground combat...)
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Old December 19th, 2005, 07:14 PM

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Default Re: Ground Combat

That is why I am trying to determine what will be needed to take out these certain planets in the game I am in. Just need to figure out what I need to bring to the fight to succeed.

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Ex
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Old December 19th, 2005, 07:15 PM
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Default Re: Ground Combat

Well i dont see the need for a formula anyway. Ground combat is about masses. Load a transport full with ground cannon I, II or III and invade whatever you like. At any rate, a full transport will overwhelm every planet, unless that planets controller did mass troops as well.


Mods are another topic though.


edit: with mods, im referring to gameplay mods. Not offense mods
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Old December 19th, 2005, 09:01 PM
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Default Re: Ground Combat

Ground cannons are lame uberguns. And stock GC dosen't give much room to see randomness.

I have seen decent randomness in ground combat in my mods. When ground combat takes many turns, you can see the losses pile up, and they aren't nessesarily in the order of placement.
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