.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old December 20th, 2005, 06:47 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: Ground Combat

I always load heavily shielded troops first. If any troops survive, they always include the shielded ones. Even at loss rates of up to 50%, only rarely have any died.

Once an enemy dropped troops on my planet. He is a good player and would have loaded his people correctly. Yet, everyone of the assault wave died except most of the strongly shielded troops. They had no weapons and so I was able to extend the planetary battle for over 5 turns effectively trapping his fleet around the planet.

The best troop mix could be found using a Game Theory Equation. A combined arms mix of small, large and medium troops with different ratios of shielding and weapons exploiting the "Leaky Armor" effect SJ mentioned.

For organic races the minerals and build time saved by not putting on the relatively heavy shields means you can have three or more times the troops if transport is available. I just use it on the leader classes. If ground cannons or other mineral weapon is used the shield weight percentage is less and leads to a mixture possibly being the best way to go.

The basic truth is that you can never have too many troops. Send all you have (with at least one or two leaders for ECM/ECCM support) Any surviving will help the planets morale recover that much faster.

As the saying (and sig) goes...
There is no Overkill... Just the word "FIRE" and "Reload".
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.