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December 20th, 2005, 06:50 PM
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Corporal
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Join Date: Dec 2005
Location: Bromont, QC, Canada
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Re: Favorite trick in the game (spoilers possible)
When an item is "structural", does it means that the player cannot remove it from a ship in his fleet (and swap it around)?
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December 20th, 2005, 07:02 PM
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Sergeant
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Join Date: Jun 2005
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Re: Favorite trick in the game (spoilers possible)
Yes.
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December 22nd, 2005, 10:04 PM
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Private
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Join Date: Dec 2005
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Re: Favorite trick in the game (spoilers possible)
<sulk> Me and my big mouth. I'm not cluing you into anything else to remove in a patch, Fingers. Takes all the fun out....
(the lava bomb is no longer wishable)
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December 22nd, 2005, 10:06 PM
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Private
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Join Date: Dec 2005
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Re: Favorite trick in the game (spoilers possible)
What is an example of something that is structural on a ship? Is this the Garthan Carrier's Fighter Bay we're talking about?
And what exactly is the third weapon that the Zorg Frigate has? (The triangle in the middle of the ship). Is it not really a weapon, but rather the LIGHT thingy?
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December 22nd, 2005, 10:12 PM
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Private
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Join Date: Dec 2005
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Re: Favorite trick in the game (spoilers possible)
Another good trick: entering wormholes can help you find a black hole you haven't discovered yet. (more points)
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December 22nd, 2005, 11:41 PM
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Corporal
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Join Date: Dec 2005
Location: Bromont, QC, Canada
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Re: Favorite trick in the game (spoilers possible)
rocky8311 : you can always mod it up on your local copy of the game. what if you remove the "structural nowish" flag? i haven't tried yet but i would probably work.
i'm testing my unfinished mod with the new Patch 1.1, i hope it won't break some of my weird ideas about kamikaze drones and mosquitos with big cannons.
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December 24th, 2005, 12:33 PM
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Corporal
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Join Date: Jun 2005
Location: Scenic Maplewood, MN
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Re: Favorite trick in the game (spoilers possible)
The Zorg Fridate's third weapon is the Antichronon Pulse Blaster. It's in a rear-facing hardpoint, so you won't see it fire unless you are engaging them from the rear. It has a huge firing arc, though, so you don't have to be too far behind them to see it -- off to the side works fine.
If you are close enough, you can see the mount in the rear of the ship.
One tip -- if you want to see how a given race's weapons work (damage level, range, firing arc) set up the simulator with you as the Urluqai with a single Deep Hunter and two enemies you want to see go at it. Cloak immediately and watch the fun. Nihilix and I spent a fair amount of time with large-scale battles between the Kawangi and the Tchorak. The Tchorak have a notable range advantage, which makes battles between them very interesting.
Also, if you want to see the power of ramming, set up this exercise:
You have 3 Deep Hunters. The enemy is one Yellow Kawangi. Cloak and ram. You should win easily.
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December 25th, 2005, 08:06 AM
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Corporal
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Join Date: Oct 2005
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Re: Favorite trick in the game (spoilers possible)
I was fortunate recently to enter a system with two enormous opposing blips on the radar. I was not especially well-armed, but I just had to know what the heck was happening there!
It turned out that the Yellow Kawangi were intent on taking out a system patrolled by a Tchorak Vent Mother. That was pretty awesome to watch in a 'real' game 
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December 23rd, 2005, 02:53 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Favorite trick in the game (spoilers possible)
Quote:
rocky8311 said:
And what exactly is the third weapon that the Zorg Frigate has? (The triangle in the middle of the ship). Is it not really a weapon, but rather the LIGHT thingy?
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Anti Chronon Pulse Blaster?
But I think you have hit on a brilliant idea, if you'll pardon the pun.
wouldnt it be slick, if you mod in weapons that dont actually do any damage, but make neat light effects.
imagine short range blinkey light effects, or wierd auras. or better, imagine a targeting beam that fires when further from a target, and tracks faster for the main weapon that is at the same location. then you would see the beam sweep on to the target just before a projectile weapon starts fireing along its path.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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