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Old October 14th, 2001, 01:36 AM

Shyrka Shyrka is offline
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Default Re: I was thinking the other day and came up with a nifty idea.

quote:
Originally posted by Baron Munchausen:
Mines already skip shields, so any shield-relate abilities are useless on mines. The other two are a possibility, but not a very exciting variation. You still know they will always hit, if they aren't swept by a specialized mine sweeper. That's it. No 'to hit' calculation in either direction. Mines as individual units are a waste in the current system.

[This message has been edited by Baron Munchausen (edited 13 October 2001).]



I agree with Baron Munchausen. The mine warhead component can only be on mines. Mines as individual units, in this way, is senseless. :P

What do you think?

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Old October 14th, 2001, 01:56 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: I was thinking the other day and came up with a nifty idea.

Hey, in P&N, you can stuff Null-space, Ion, Tachyon, and shield destroyer mines into the mine hulls.

You choose a size, and then mix and match from 1 to 3 warhead types. It keeps the number of objects down to a reasonable level.
(3 hulls + 3 normal warheads + 4 special warheads = 10 objects) rather than (3 * 7 * 3 = 63) basic mine hulls.

A lot less clutter too, since you only see the mines you feel are useful, and have a design for.
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