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  #1  
Old December 23rd, 2005, 01:38 PM
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CaptainAL CaptainAL is offline
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Default Re: Massive Planetary Shield Generators

I think the addition of my post above is not obvious to most, since there is no answer and little views. I am going to post it as its own topic. Probably shouldn't be here anyway.
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Old January 26th, 2006, 06:12 AM

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Default Re: Massive Planetary Shield Generators

I think this is the right place for your post. The simulator can't be trusted but I will add something I noticed. I haven't got to the bottom of this "issue" so I will only say what I have seen so far, in the hope that others may have seen this too!. I have tried different firering priorities and sometimes there seems to be no change even though I have done similar to you,... (changed from strongest to weakest etc) On many occasions I have given up and gone to resume my game. Thats when I noticed that the spaceyard build rates had changed, eg,.. a ship that normally takes 2 turns to build would now be taking 3 turns to build??. Also the amount of resources I had stored had reduced! ... and all I had done was use the simular!??. So I saved and quit. I then re-opened my game and everything was back in order. I then checked the same simulation and this time I did see a difference. So I only do a few simulations at a time and I always re-open to resume my game. Seems to work better?????? I think ! lol

Out of fustration I just made my firering priority Nearest, Nearest, Nearest, Nearest!
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Old January 26th, 2006, 06:26 AM

Alienboy Alienboy is offline
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Default Re: Massive Planetary Shield Generators

Oh yeah,... was going to ask if anyone could recommend a good map for up to ten players. The game I am playing has a custom map. I would like to find something big??? Just interested in some feedback really. What your fav map?
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  #4  
Old January 26th, 2006, 06:52 AM
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Default Re: Massive Planetary Shield Generators

That sort of question should probably be posted in a new thread. Stickied threads should strive to remain on-topic, else they are not as useful as stickied threads.
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Old March 23rd, 2006, 05:34 AM

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Default Super Fast Transports

This is something that I thought up the other day, I hope someone finds it useful.

You can make a 'super fast transport' with a large hull (for example: a battleship) by adding spaceyard and emergency propulsion components to it. You'll have to babysit it but you can use the emergency propulsion every turn (the space yard will repair it). The end result is a transport with 16 movement and 3250kt of cargo (at max tech/with a battle ship).

StarShadow
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Old March 23rd, 2006, 08:59 AM
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Default Re: Super Fast Transports

I think emergency propulsion components need to be repaired at a planetary space yard...
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Old March 23rd, 2006, 09:44 AM

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Default Re: Super Fast Transports

I thought so too, but I tested it out before posting and it works.
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