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December 23rd, 2005, 04:12 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Question About Strongest/Weakest Firing Priori
*Sigh* I wish I knew.
In the case you're describing, try "nearest" and, in the Damage section, check the box "Damage targets till all weapons gone". It should give better results. I say "should" because the strategies rarely give you what you expect.
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January 3rd, 2006, 01:28 PM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Question About Strongest/Weakest Firing Priori
Awesome! Good report! Now I just need to figure out how to set my ships to max range plus the target's movement speed. (jk Not possible)
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January 4th, 2006, 07:13 AM
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Private
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Join Date: Oct 2004
Location: PA USA
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Re: Question About Strongest/Weakest Firing Priori
THANKS Glyn! I tried the simulator in my game again and used various enemy ship classes. I have been using weapons/largest priorities first and have tried both strongest and weakest as secondary priorities. The simulator still targeted the same "decoy" ship class regardless (the decoy ships did not have the strongest shields in the tests). So I did some more involved simulator testing also; I copied ships from my enemy's designs as my own so I could categorize the variables. My tests showed this:
Largest/Smallest related to damage resistance (apparently only shield generator damage resistance points counted and not points due to the shield generation itself). Interestingly, the ship weight (KT) did not seem to matter; I used baseships with both 1500 KT and 1490 KT. I did not try using smaller ship sizes (i.e. cruiser vs. battlecruiser) so I do not know if that is a preceding factor.
Strongest/Weakest related to resource cost. The higher cost ships were targeted first every time, regardless of damage resistance, shields or weapons. In my tests with strongest priority my highest cost ships had no shields; even so, these were targeted first. Glyn, did you check the ship cost?
Has Weapons seemed to target based upon weapons presence only; it seemed independent of weapon quantity. As far as quantity, the targeting seemed random. I did not do enough testing to see if there was another relationship involved.
In my game I always had largest as my first priority before strongest/weakest (so as to target baseships first) and that is reason my ships always targeted the high damage resistance "decoy”. I assumed that largest applied to size only and that it would target based upon the second priority if all ships in range were the same size. Not so!
I think the info in this thread might be good for the FAQs, if anyone who can edit it agrees and has time.
Thanks all.
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January 4th, 2006, 12:19 PM
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Corporal
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Join Date: Sep 2004
Location: Huntsville, AL.
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Re: Question About Strongest/Weakest Firing Priori
CaptainAl, no I didn’t check the ship cost (Good catch! Thanks for the corrections). Since shields cost more per ton then armor the cost of shielded ships would generally be higher which would support the Strongest/Weakest keying off of ship cost. (Gunner, target their most expensive ship first!)
I didn’t test largest/Smallest, but I would be interested in knowing if the ship class size had any relevance other then maximum KT.
Since Crystalline armor is structurally heavier 150Kt/30kt space 25 Crystalline armor components would add 3000kt of Structure to the ship. So, would Smallest, Strongest work to avoid targeting the decoys?
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January 4th, 2006, 01:57 PM
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Private
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Join Date: Oct 2004
Location: PA USA
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Re: Question About Strongest/Weakest Firing Priori
I will check out the ship size for largest in the next day or two - that should not take long. As far as my remedy for the decoy problem in my game, I'd rather not say right now specifically what I am doing with my firing priority. My opponent in this game is a very good player so I figure he is most likely a student of this Forum and may be browsing here. I'd rather not share my current strategy with him. But I do know how to beat it now. To my worthy opponent: no more freebies from the 39 cyrstal armor plate ships!
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