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October 16th, 2001, 12:39 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Large Fleets
quote: It would be nice if each race had their own formations.txt data file.
That seems terribly redundant. There simply aren't that many useful formations; there would be very little variance from race to race.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 16th, 2001, 05:48 PM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: Large Fleets
For my fleets, especially the 200 ships ones, the only useful formation that I've found is Wall, but I only use it to define my ships' starting positions. When the fight begins my ships are told to break formation and follow their own orders.
[This message has been edited by CW (edited 16 October 2001).]
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A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
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October 16th, 2001, 07:23 PM
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Private
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Join Date: Dec 2000
Location: Minneapolis, MN, USA
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Re: Large Fleets
Ships milling around doing nothing? I have never seen that happen when playing strategically with large formations. The AI usually plops the extras out as clumps out on the wings. For warp point battles, they are just a big blob in the center. I have been at war in a PBW game with another player who typically has much large fleets than me, I can say for a fact that when he has 60 armed ships they are all doing something. Otherwise, my smaller superior ships would be cleaning his clock every time. You must be refering to tactical combat for moving them.
I do agree that independentaly orderd squadrons within a fleet would be great. It would be nice to have missle ships that hang back and beams that close to either point blank, short, or optimal. Then I would also want a squadron of boarding ships that would target the 'biggest' enemy ships. As it stands today, you can only orchestrate separate orders on defense as an attacker cannot make multiple fleets conduct their movement simultaneously to resolve at the same time.
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October 17th, 2001, 12:18 AM
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Private
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Join Date: Feb 2001
Location: Germany
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Re: Large Fleets
quote: Originally posted by Commander G2:
Ships milling around doing nothing? I have never seen that happen when playing strategically with large formations. The AI usually plops the extras out as clumps out on the wings. For warp point battles, they are just a big blob in the center. I have been at war in a PBW game with another player who typically has much large fleets than me, I can say for a fact that when he has 60 armed ships they are all doing something. Otherwise, my smaller superior ships would be cleaning his clock every time. You must be refering to tactical combat for moving them.
I didn't say they do nothing. There is only this "big blob" you described. The ships in the back just do nothing meaningful because they get no chance to get to the front!(and that, of course, because there's no formation who can handle large fleets effectivly)
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October 17th, 2001, 03:04 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Large Fleets
quote: Ships milling around doing nothing? I have never seen that happen when playing strategically with large formations.
I've seen small and medium sized formations frozen in place because the leader can't figure out how to move around an obstacle. The worst I've ever seen was an incident where an intercept occurred with the fleets starting at bottom center and bottom right corner; the center fleet leader turned toward the enemy, then one entire half of the formation hung up against the edge of the map trying to wheel into position, and pretty much stayed pinned there until the other fleet closed and damaged the fleet leader enough to make it retreat rather than advance.
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Cap'n Q
My first mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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