.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old December 27th, 2005, 05:38 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Musings on getting the most out of the early g

Good points, particularly this one:

Quote:
Ironhawk said:
-If your nation starts with a scout I "probe" promising provinces on turn 1 with it. This simply means attacking that prov with the scout (or any commander for that matter) set farthest back and ordered to retreat. This will reveal the exact composition of the indy force which can mean the difference b/w success or failure.

This has the added bonus of often giving your scout a heroic ability. That may not seem like much, but there is a variety of uses for heroic scouts. Quickness or precision ones are great for equipping with ranged/spellcasting magic items, awe or toughness can make them neat solo raiders, and of course almost anything on a Jotun scout makes them even more useful...
Reply With Quote
  #2  
Old December 27th, 2005, 02:52 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Musings on getting the most out of the early g

Quote:
quantum_mechani said:
This has the added bonus of often giving your scout a heroic ability. That may not seem like much, but there is a variety of uses for heroic scouts. Quickness or precision ones are great for equipping with ranged/spellcasting magic items, awe or toughness can make them neat solo raiders, and of course almost anything on a Jotun scout makes them even more useful...
And when you take into account that Jotun Scouts have better stats than your starting Jotun Herse... And a Jotun Scout that has had Heroic Quickness for over ten turns is pretty powerful once you have researched Construction and give him few items, armor makes the most difference but other items are very useful, as well. And of course, if you prophetize him...
Reply With Quote
  #3  
Old December 27th, 2005, 07:36 PM
Morkilus's Avatar

Morkilus Morkilus is offline
Major
 
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
Morkilus is on a distinguished road
Default Re: Musings on getting the most out of the early g

Thanks, QM. This is perfect for those stuck in n00bville like me. Does everyone do the tax-heavy thing at the beginning of the game until a stable army is built? I usually wait a couple turns while researching a good spell for my pretender to fire, but that hurts in those very difficult research games.
Reply With Quote
  #4  
Old December 27th, 2005, 09:49 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Musings on getting the most out of the early g

Quote:
Morkilus said:
Does everyone do the tax-heavy thing at the beginning of the game until a stable army is built?
Well, I can't speak for everyone, but I usually (unless, say, I'm surrounded by heavy cavalry provinces) move out my starting army plus whatever I built on the first turn to start conquering on turn two. With a combat pretender, he often stays behind at first to research buffs, then starts conquering solo.
Reply With Quote
  #5  
Old December 27th, 2005, 11:27 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Musings on getting the most out of the early g

One point that I just thought of: The dilemma of whether to prophetize one of your starting commanders or to recruit one and prophetize that. What do you folks do?
Reply With Quote
  #6  
Old December 28th, 2005, 12:05 AM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Musings on getting the most out of the early g

Personally, I don't find patrolling for dollars on the early turns to be worthwhile. The loss in population can be significant, and you will eventually lose more than you gain - although there is certainly something to be said for having higher income *now*.

As for prophets, it depends entirely on nation. If I'm playing a nation with level 4 priests, you can be sure I'll recruit one on turn one, and prophetize him on turn 2. I love having a prophet who can Smite - it just feels so *right*. On the other hand, if I'm playing Man, which has no high-level priests, I'll ususally make the starting Castellan my prophet.
Reply With Quote
  #7  
Old December 28th, 2005, 01:17 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Patrolling for Dollars

Quote:
Truper said:
Personally, I don't find patrolling for dollars on the early turns to be worthwhile. The loss in population can be significant, and you will eventually lose more than you gain - although there is certainly something to be said for having higher income *now*.

As for prophets, it depends entirely on nation. If I'm playing a nation with level 4 priests, you can be sure I'll recruit one on turn one, and prophetize him on turn 2. I love having a prophet who can Smite - it just feels so *right*. On the other hand, if I'm playing Man, which has no high-level priests, I'll ususally make the starting Castellan my prophet.
The thing about turn one patrolling, by the time the expense catches up with you, it should have easily paid for itself with faster expanding.

I very much agree about prophetizing though, it all depends on the nation. If you are playing Niefelhiem, not many people are going to pass up a Niefel Jarl prophet. And if you are Man or Ulm with nothing particularly eye-catching to prophetize, you might as well do starting scout or commander. That is an interesting choice in itself though, scout prophets can stealth preach and spread dominion where you want it later, but they have a tendency to die when moral supporting early battles.
Reply With Quote
  #8  
Old December 28th, 2005, 10:00 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Musings on getting the most out of the early g

Quote:
quantum_mechani said:
Well, I can't speak for everyone, but I usually (unless, say, I'm surrounded by heavy cavalry provinces) move out my starting army plus whatever I built on the first turn to start conquering on turn two.
What strength indies do you usually play with?

I usually play high (8 or 9) and it takes awhile to build up an army tough enough to take even the weaker provinces.

As for prophets, while Smite is nice, I usually find that getting the full army blessing and moral spells at Holy 4 is at least as important. So I won't usually prophetize a starting commander unless the nation only has Holy 2 priests. Getting divine blessing is especially important if you're playing a bless strategy, obviously.
Reply With Quote
  #9  
Old December 28th, 2005, 10:59 AM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Musings on getting the most out of the early g

Forgot one thing regarding sitesearching:

Unless you play a <40% site frequency game Pythium should sitesearch via accashic. This way they save valuable magetime.
Arco can also consider using Accashic.
Reply With Quote
  #10  
Old December 28th, 2005, 01:02 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Musings on getting the most out of the early g

Quote:
Boron said:
Forgot one thing regarding sitesearching:

Unless you play a <40% site frequency game Pythium should sitesearch via accashic. This way they save valuable magetime.
Arco can also consider using Accashic.
I'm not so sure about that. Astral gems can be put to so many good uses, especially by Pythium and Arco. They can be used for teleportation, spying, mind hunting, wishing and so forth. IMO With so many good uses for astral it's better to waste the other gem for remote site searching.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.