|
|
|
 |

October 17th, 2001, 02:45 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
I would like it if you could lose experience as well.
Retro fit a ship and experience is halved.
Lose a battle and you lose some experience. ( due to replacement crews ) and at a lesser extent with winning a battle.
After a ship get to a certain age ( without retrofits) experience drops due to wear and tear or crew rotation.
During peaceful times crew experience should drop as well over time as well back down to peace level experience. (might take 5 years )
just some ideas.
------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

October 17th, 2001, 06:42 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
I think the idea of fleet experience is redundant. It would be one thing if fleet experience was reduced everytime a change to the fleet composition was made, but as it stands now, ships can be added to and subtracted from a fleet with no effect on the fleet's experience. You could swap out ships that had been in a fleet for a year and put in all new ships, and they'd still be Legendary. Not to mention fleets are basically just a tool to move large Groups of ships together, and ensure that they engage in combat at the same time. Is there really any benefit to the ships being in formation? It seems to me that having all ships break formation is gaing popularity, at least in PBW where the use of custom formations is not an option.
I say sack the fleet experience. (Ship experience is good. Keep that).
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|

October 17th, 2001, 06:51 AM
|
BANNED USER
|
|
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
I'm for the scrapping the fleet experience as well. It creates too much inbalance between players in a game. A player with a legendary fleet of legendary ships has far too much power against an equivalent fleet of less experienced ships. If just the ship experience was used, it would still benefit experienced ships but in a more balanced fashion. It would also eliminate a majority of one-sided battles.
Can ship and fleet experience be modded or is it hardcoded? ie. Can I change the maximum levels of fleet and ship experience? I don't recall ever seeing any settings for this...
------------------
"Reality is a nice place to visit, but I wouldn't want to live there."
|

October 17th, 2001, 06:57 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
i dont know if the 50% limit is coded in the settings file or something, but you can change the 20% limit that is attached to training facilities.
I think that experience should be kept as a contributing factor to a decisive victory. without it, the game would turn into the same trash you see on RTS games like dune2, warcraft, starcraft, C&C, AoE, and all the other lame clones. build a base, mass troops, charge. rinse, repeat.
taking the time to train a fleet, or keeping track of one as it progresses thru battles adds a valueable element to the game that sets it apart from the standard rabble.
------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|

October 17th, 2001, 07:37 AM
|
Corporal
|
|
Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
Posts: 198
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
If the training facilities were modded to take it up closer to the 50% mark it could be alright.
That way you still get the enjoyment of spending years training your destroyers.
Askan
__________________
It should never be forgotten that the people must have priority -- Ho Chi Minh
|

October 18th, 2001, 11:35 PM
|
Private
|
|
Join Date: Apr 2001
Location: Ocean City, NJ
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
Spoo,
The way I've always looked at fleet experience is that its the experience of the Admirals commanding the fleet. Swapping ships around doesn't change the expereince of the command team. Now if you could tie fleet experience to the fleet leader you could have some serious consequenses if it gets blown away.
|

October 19th, 2001, 07:54 AM
|
 |
First Lieutenant
|
|
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are battles always one sided?
quote: Now if you could tie fleet experience to the fleet leader you could have some serious consequenses if it gets blown away.
Now there's an idea. Too bad that probably won't be showing up anytime soon. Oh well, we can dream.
What I think would be a neat idea is dynamic to-hit bonus for all weapons. Let me explain. Suppose no empires in a given game are using Meson BLasters. If you reseasrch them, then they get say a +20% to-hit bonus. But if another race researches them, then the bonus drops to 15% and so on. It makes sense that a weapon that has never been encountered is harder to dodge, plus it adds variety to the weapon mix in the game. If every empire has the weapon then give it a negative "bonus". Just a neat idea, but with hardcode changes that would be required I don't expect to see it anytime soon. But does anyone think it has merit?
------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|