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Old October 19th, 2001, 10:26 AM
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Rollo Rollo is offline
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Default Re: Are battles always one sided?

I am with Spoo on this one. If you have a weapon that is unknown to another race it should get a bonus or a partial shield/armor piercing ability. Good idea (for SE5, I suppose).

Rollo

edit: possible problem: racial tech weapons

[This message has been edited by Rollo (edited 19 October 2001).]
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Old October 19th, 2001, 03:43 PM
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Default Re: Are battles always one sided?

quote:
I am with Spoo on this one. If you have a weapon that is unknown to another race it should get a bonus or a partial shield/armor piercing ability. Good idea (for SE5, I suppose).
Rollo
edit: possible problem: racial tech weapons
I like that better than the improved accuracy. It's still a "point, lead the target, and fire" situation, but the defenders don't know how, for example, antiprotons will affect their armor or shields.
Once you have researched the basic tech behind the weapon, you can figure out ways to mitigate some of the damage.

Note: If you are fighting racial tech weapons, theres nothing you can do. Modders can reduce the rated damage of the racial tech weapons, so they cancel out and have the normal effect on normal races. Using your racial tech weapons on other races with the same racial tech would have reduced effectiveness, so you'd pull out some non-racial weapons that they don't know about yet .

EDIT: easier to implement than partial defense skipping (which I would really like to see sometime), would just be a % damage increase.

[This message has been edited by suicide_junkie (edited 19 October 2001).]
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