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December 31st, 2005, 04:36 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
Thanks for the toast  And I'll agree that "undocumented" was a bit strong. Let's just say that in the little bit of testing I did before beginning the game, I had no reason to notice that little icon - and do wish that something about it was said in the description. To be utterly fair, even if I'd noticed it, I probably would have employed the weapon in the same way, and suffered the same catastrophic consequences of my usual bad luck.
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December 31st, 2005, 06:12 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Going back to 24hrs
Alright, who left their horror-summoning artifact in the hands of some "Kaspar", the Independant Commander? He unloaded at least three or four of those things before he retreated to his doom, taking the infernal device with him. Don't leave your toys around, boys!
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December 31st, 2005, 06:29 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Going back to 24hrs
Vanhiem had the horror spamming artifacts. Thats a serious loss for him to lose them - they were quite powerful when used together!
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December 31st, 2005, 06:48 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
yup poor vanheim, once again waiting for machakas turn to come in...
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December 31st, 2005, 06:50 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
Thanked 0 Times in 0 Posts
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Re: Going back to 24hrs
Yeah it sucks..
Ahh well.. Knew I was going to get my *** handed to me in this game.. Just didn't expect it to be by the independents......
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December 31st, 2005, 06:59 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Going back to 24hrs
indy 9 can throw a few punches...
OMG new turn!
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December 31st, 2005, 08:56 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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War with Man!
This turn, Man attacked the peaceful and serene lizardfolk of C'tis. First belief that this was an honest mistake were shattered by the revealation that it was a pre-meditated attack! The lizards are now at [img]/threads/images/Graemlins/Dagger.gif[/img]war[img]/threads/images/Graemlins/Dagger.gif[/img] with the dastardly Man!!
As for why you choose to provoke an early war with C'tis (of all nations??): It was suggested that you have never fought them in MP. If so, consider the next couple of turns your lesson. First time is a freebie 
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December 31st, 2005, 09:33 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: War with Man!
plz dont hurt me either of you (im just the inocent guy with a pinkish purple flag *sniff*)
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December 31st, 2005, 10:08 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: War with Man!
The truths will tell on the battle field. I felt that the threat of C'Tis was something that should be handled early. And I desired that province. I will be happy to relieve you of all your provinces and your toys.
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