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Old December 31st, 2005, 06:35 PM
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Default Re: SE4 Deluxe Politics

Welcome Barryg!

The Empire Type you mention doesn't actually have any effect except on the word that is displayed for the second part of the empire name.

For example, what you are specifically asking for with DATA/EmpireTypes, is to be able to change the name of, say, Klingon Empire, to Klingon Pansy-Picnic, which would have no effect (except maybe to inspire attacks from other human players).

SJ's suggestion of Culture type is actually just a set of modifiers to abilities, which would not affect the AI much if at all.

What it seems to me you are really asking for, is the ability to change the AI settings during play. This IS possible, for advanced users, by saving the game, modding the AI files, and then re-loading the game. In fact, this is a common and very effective way to tweak the AI, observing what it is doing, and micro-managing adjustments so that it does what you want. It's a tedious and complex process, but rather fun and rewarding if one has the time to invest.

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Old December 31st, 2005, 07:01 PM

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Default Re: SE4 Deluxe Politics

Not having been involved with SE4 for a long time i have forgotten many things about the game. When looking through the files i saw the range of different 'cultural' (Thanks SJ) types, and thought perhaps there were tied in with the mechanics of the game.

By having to save the game to change the abilities i guess the game does not read the files 'on the fly', but rather gathers all the information prior to gameplay, which is a shame really.

Thanks for your inputs.

Regards Barry
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