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Old January 1st, 2006, 09:04 AM
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Default Re: Mod for the game, but not just an image mod

I've managed to manufacture a Starknight Corvette, with three views from different angles and two shots (haha) of it firing its main weapons and belly turret, but I can't upload it just now. My home Internet connection is far too spotty, so it won't upload. I can put it up here in a few days, I hope.

One more thing - 1.60 Gold is outdated. You can pick up the 1.94 Deluxe patch on Malfador.com, it fixes quite a lot of bugs and adds a great many modding options (such as Vehicle List Type Overrides for components, so you can place something on Bases and Fighters only, for instance). I recomment downloading it before continuing with your mod.

Oh, and what happened to the Conoleasions, Arachnids and Shardians from your first post? Threw them out?
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Old January 2nd, 2006, 03:59 AM
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Default Re: Mod for the game, but not just an image mod

I may be biased here by being a dedicated modder...
But isn't getting the mod done more important than the shipsets?

I mean, you can just grab a collection to stand in for your races from the hundreds to thousands of shipsets already made. People playing the mod on PBW are mostly going to be using their personal favorite shipset anyways.
On the other hand, there probably isn't a mod out there that even approximates the physics of your desired game universe well enough to stand in for it.
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