.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 21st, 2005, 07:25 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Mod for the game, but not just an image mod

Zeichnete-- Planets can launch one thousand fighters per combat turn, hard-coded. You really don't need a fighter launch facility unless you want people to build and deploy fighters by the tens of thousands.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #12  
Old December 22nd, 2005, 01:07 AM

Zeichnete Zeichnete is offline
Private
 
Join Date: Dec 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zeichnete is on a distinguished road
Default Re: Mod for the game, but not just an image mod

well i am still testing things, but when i played i could not launch any fighters from a planet in combat. I thought the thousand fighter launch was only during each game turn.

there is still a lot to be done. I still have many facility ideas, component ideas, empire ideas, and technology ideas.

I have decided to make some senarios that will tell the story i have created. I am writing a book about a group of people called the Anui Rebels. I plan to make them a playable race and huge senerios that will allow players to play their story in this mod. Now i wanted to make this a challenege for players, and it will be. I am still working on it, and it will take a while but i like how it is coming.

Now i will be away for a week for a Christmas vacation. I wish you all a merry Christmas and thank you for your impute and also the intro screen for the mod is included on this post as an attachment.
Attached Images
File Type: jpg 397758-intro screen.JPG (96.5 KB, 94 views)
Reply With Quote
  #13  
Old December 22nd, 2005, 01:30 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Mod for the game, but not just an image mod

Have a good Christmass.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #14  
Old December 22nd, 2005, 08:40 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Mod for the game, but not just an image mod

.....If you want help with the ship(s), whether or not in the opening screen, drop me a line.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #15  
Old December 31st, 2005, 10:49 PM

Zeichnete Zeichnete is offline
Private
 
Join Date: Dec 2005
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Zeichnete is on a distinguished road
Default Re: Mod for the game, but not just an image mod

ok I am back, and have done some work, but it is comming along slowly. What I am doing to get the ship and unit designs for the new races I have made up is making it with the map editor from/for unreal tournament. That takes a while but so far I have all the designs for the Rebel weapons platforms. I have included a picture of the Anui Rebel Large weapons platform as an attachment to this post.

As far as help goes I would love it. Many people can make a mod a lot faster then just me. The Anui Rebels and their enemies, the Starknight empire, and their friends, the Fredasians and Jenovans, are based on a book I am currently writing and since it is my ideas I have to come up with my own designs. So far I have drew a design for two Rebel ships, and have made one of them in the unreal editor, which is the on on the intro screen. I will personally do all the designs for the Rebels themselves, but if anyone is interested in doing designs for the Jenovans, Fredasians, or Starknights, let me know. I do have a troop design drawn up for the Starknights, but other then that I have no other designs drawn. If you are good and interested I will fill you in on what the diferent cultures are like and their colors and let a good designer take it from there.

I dont know if i have already mentioned it but after I get the races made up, I will resume work on the new facilities, technologies, and components(Which I would like help with). Then after that I plan to make a massive senerio for people to play based on the galaxy in which the Rebels live.
Attached Images
File Type: bmp 398878-AnuiRebels_Portrait_WeapPlatformLarge.bmp (48.1 KB, 100 views)
Reply With Quote
  #16  
Old January 1st, 2006, 09:04 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Mod for the game, but not just an image mod

I've managed to manufacture a Starknight Corvette, with three views from different angles and two shots (haha) of it firing its main weapons and belly turret, but I can't upload it just now. My home Internet connection is far too spotty, so it won't upload. I can put it up here in a few days, I hope.

One more thing - 1.60 Gold is outdated. You can pick up the 1.94 Deluxe patch on Malfador.com, it fixes quite a lot of bugs and adds a great many modding options (such as Vehicle List Type Overrides for components, so you can place something on Bases and Fighters only, for instance). I recomment downloading it before continuing with your mod.

Oh, and what happened to the Conoleasions, Arachnids and Shardians from your first post? Threw them out?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #17  
Old January 2nd, 2006, 03:59 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Mod for the game, but not just an image mod

I may be biased here by being a dedicated modder...
But isn't getting the mod done more important than the shipsets?

I mean, you can just grab a collection to stand in for your races from the hundreds to thousands of shipsets already made. People playing the mod on PBW are mostly going to be using their personal favorite shipset anyways.
On the other hand, there probably isn't a mod out there that even approximates the physics of your desired game universe well enough to stand in for it.
Reply With Quote
  #18  
Old January 2nd, 2006, 07:14 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Mod for the game, but not just an image mod

OK, here we go again - Starknight Corvette, 3 views, 2 shots of it firing.

SJ, you're completely right, but - if you're making a mod with a hull name never seen before, wouldn't you agree at least one unique shipset would be handy? If Z's making a mod with unique hull names, that is.(Unique hull names, as in Rebel_Portrait_WeapPlatformLongRange, or Rebel_Portrait_CruiserAEGIS, to name a few alternatives. Hmm, long-range WPs and specialized AEGIS Cruisers, now there's an idea.....)

There should be racial facility pics. Something for the SEV Wishlist, perhaps.
Attached Files
File Type: rar 399053-Starknight Corvette.rar (735.3 KB, 75 views)
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote
  #19  
Old January 2nd, 2006, 04:15 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Mod for the game, but not just an image mod

Totally unique hull names are generally not that good of an idea. It is better to use already existing names wherever possible (such as Neostandard) so that you can take advantage of existing ship sets.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old January 2nd, 2006, 04:18 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Mod for the game, but not just an image mod

There is an "alternate picture" line in the hull definition and the neostandard name list to deal with that.

Adding a generic shipset for your really non-standard hulls would be useful, I'd say.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.