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  #1  
Old January 1st, 2006, 07:25 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Enslaving Minds

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PashaDawg said:
Yup... I am raiding as much as possible because his armies scare me. Especially since he has about 8 very well equipped golums flying all over the place.
Well, make sure that your Panii are casting shatter if you expect to run into his golems.
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Old January 2nd, 2006, 12:34 AM

DragonFire11 DragonFire11 is offline
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Default Re: Enslaving Minds

Hmmm. That was good advice. Hmmmm. Never heard of shatter before. Hmmmm. What to do what to do.
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Old January 2nd, 2006, 01:05 AM

DragonFire11 DragonFire11 is offline
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Default Fair is Fair

OK. Check out the attached JPEG. That is his army headed right for my small force. And did I mention that he has my capital? Any suggestions for the oppressed?
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File Type: jpg 399018-PahaDawg\'s Huge Scary Army.JPG (181.5 KB, 184 views)
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  #4  
Old January 2nd, 2006, 01:35 AM
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Default Give in, Dragonfire, give in!

My advice is that you should immediately surrender to the Majesty of the Pan Truth!

I am gonna charm you soooooooo much that you cry!!!
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  #5  
Old January 2nd, 2006, 03:39 AM
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Default Protecting leaders of mindless hordes

As Ermor, I fought Rlyeh underwater, with a huge numerical advantage. I had immense armies - 500+ undead, with commensurate (20+) commanders and even a precious U4 Bishop to cast magic resistance blessings... and yet I kept being annihilated by mind blasts before my troops could get by the wall of lobotomized atlantians.

Finally I had to double-alchemize astral gems to fire, and fire to gold to recruit lots of Tritons and Triton Lords (maybe 40, but the provinces were all killed off so it took forever...), which have decent MR. The mind blasts all targetted Tritons until my longdead horsies got to his Illithids, and then I destroyed him.

In your case, anti-astral-mage spells might work - mind hunt (kill an astral mage from the strategic map) and duel (if you can get cheaper mages than his). As Pangaea, Swarm might be your best bet, since I know you have Nature mages and gems, mages often target closest when they feel threatened.
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Old January 2nd, 2006, 04:00 AM

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Default Re: Protecting leaders of mindless hordes

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Saber Cherry said:
As Pangaea, Swarm might be your best bet, since I know you have Nature mages and gems, mages often target closest when they feel threatened.
Dragonflies are mindless...
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Old January 2nd, 2006, 04:06 AM
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Default Re: Protecting leaders of mindless hordes

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quantum_mechani said:
Quote:
Saber Cherry said:
As Pangaea, Swarm might be your best bet, since I know you have Nature mages and gems, mages often target closest when they feel threatened.
Dragonflies are mindless...
The dragonflies are not there to attract "mind enslave" but to annoy the mages. A dragonfly next to a mage will prevent casting 50% of the time, and might make the mage attack physically out of self defense. Dragonflies NEAR the mages might pull starfires or something equally useless. They can fly and be summoned in hordes very cheaply, and are perfect against mages. When you summon enough of them, they have to do what you want, because there are not enough dumb things for all of them to do.
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