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January 1st, 2006, 07:25 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Enslaving Minds
Quote:
PashaDawg said:
Yup... I am raiding as much as possible because his armies scare me. Especially since he has about 8 very well equipped golums flying all over the place.
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Well, make sure that your Panii are casting shatter if you expect to run into his golems.
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January 2nd, 2006, 12:34 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
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Re: Enslaving Minds
Hmmm. That was good advice. Hmmmm. Never heard of shatter before. Hmmmm. What to do what to do.
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January 2nd, 2006, 01:05 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
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Fair is Fair
OK. Check out the attached JPEG. That is his army headed right for my small force. And did I mention that he has my capital? Any suggestions for the oppressed?
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January 2nd, 2006, 01:35 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
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Give in, Dragonfire, give in!
My advice is that you should immediately surrender to the Majesty of the Pan Truth!
I am gonna charm you soooooooo much that you cry!!!
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January 2nd, 2006, 03:39 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Protecting leaders of mindless hordes
As Ermor, I fought Rlyeh underwater, with a huge numerical advantage. I had immense armies - 500+ undead, with commensurate (20+) commanders and even a precious U4 Bishop to cast magic resistance blessings... and yet I kept being annihilated by mind blasts before my troops could get by the wall of lobotomized atlantians.
Finally I had to double-alchemize astral gems to fire, and fire to gold to recruit lots of Tritons and Triton Lords (maybe 40, but the provinces were all killed off so it took forever...), which have decent MR. The mind blasts all targetted Tritons until my longdead horsies got to his Illithids, and then I destroyed him.
In your case, anti-astral-mage spells might work - mind hunt (kill an astral mage from the strategic map) and duel (if you can get cheaper mages than his). As Pangaea, Swarm might be your best bet, since I know you have Nature mages and gems, mages often target closest when they feel threatened.
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January 2nd, 2006, 04:00 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Protecting leaders of mindless hordes
Quote:
Saber Cherry said:
As Pangaea, Swarm might be your best bet, since I know you have Nature mages and gems, mages often target closest when they feel threatened.
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Dragonflies are mindless...
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January 2nd, 2006, 04:06 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Protecting leaders of mindless hordes
Quote:
quantum_mechani said:
Quote:
Saber Cherry said:
As Pangaea, Swarm might be your best bet, since I know you have Nature mages and gems, mages often target closest when they feel threatened.
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Dragonflies are mindless...
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The dragonflies are not there to attract "mind enslave" but to annoy the mages. A dragonfly next to a mage will prevent casting 50% of the time, and might make the mage attack physically out of self defense. Dragonflies NEAR the mages might pull starfires or something equally useless. They can fly and be summoned in hordes very cheaply, and are perfect against mages. When you summon enough of them, they have to do what you want, because there are not enough dumb things for all of them to do.
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